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  • light, the fog-like distance based particle density and last but not least keyword is used to set the direction of the incoming light, thus setting the
    20 KB (3,019 words) - 17:04, 17 December 2016
  • ...rk side'' of the object, that is, the side which doesn't ''see'' the light source.</p> ...gle is &lt;90 degrees) and thus, according to the normal vector, the light source should illuminate the point in question.</p>
    10 KB (1,772 words) - 18:28, 5 September 2009
  • <p>The very first thing to do for calculating the lighting for a light source is to see if the light source is illuminating the intersection point in the
    20 KB (3,262 words) - 08:21, 3 June 2011
  • things like placing cameras and light sources. We will also learn how to ====Defining a Light Source====
    31 KB (5,079 words) - 14:03, 16 December 2016
  • <p>Note that a similar problem appears when a light source is exactly on a is illuminated by this light.
    27 KB (4,754 words) - 15:50, 17 October 2009
  • than the light source. This gives the surface a more metallic appearance.</p> it depends on the angle of incidence of the light rays striking the surface.
    36 KB (5,495 words) - 14:23, 16 December 2016
  • POV-Ray files are actually source code of the POV-Ray scripting language. same way as a BASIC or Perl source code is interpreted). Making a scripting
    22 KB (3,786 words) - 15:57, 23 June 2009
  • ...ile the spotlight is only tested when the pixel falls into the cone of the light.</li> ...ment out (or enclose with <code>#if</code>-statements) the majority of the light sources and leave only the necessary ones to see the scene.</li>
    23 KB (3,978 words) - 02:27, 11 April 2021
  • ...blender.org/diffusion/BA/history/master/render_povray/ every commit to the source] of the script for new features or bug fixes, if you find out you need an u ...ghboring tabs contextually depending on selected object (geometry, camera, light...)
    42 KB (6,180 words) - 17:11, 5 August 2020
  • constant fog that interacts with the light coming from light sources. Beams of light become visible and objects will cast shadows into the fog.</p>
    19 KB (3,034 words) - 14:24, 16 December 2016
  • ...ible light source? or: Although I put the camera just in front of my light source, I can't see anything. What am I doing wrong?]]</li> ...ps#Topic 2|How do I make bright objects, which look like they are emitting light?]]</li>
    10 KB (1,714 words) - 02:33, 11 April 2021
  • <p>The source code of this image is the following:</p> ...ted as red. No part of the triangle should be illuminated by the red light source because the upper side of the triangle is nowhere facing down.</p>
    7 KB (1,213 words) - 18:28, 5 September 2009
  • <p>Ambient light is used to simulate the effect of inter-diffuse reflection effects by changing the color of the ambient light source. The syntax is:</p>
    14 KB (2,147 words) - 14:37, 9 June 2021
  • ...like <code>[[Reference:Media|:media|media]]</code> does. It will not show light beams or other effects and is therefore not very realistic.</p> ...and the particles in the atmosphere using volume sampling. Thus shafts of light beams will become visible and objects will cast shadows onto smoke or fog.<
    3 KB (483 words) - 18:09, 17 July 2012
  • ...an be [[Reference:Light Group|grouped]] together with other objects and/or light sources. POV-Ray also supports more sophisticated lighting models such as:
    489 bytes (71 words) - 13:11, 8 August 2012
  • <source lang="pov"> // create a regular point light source
    5 KB (871 words) - 08:28, 29 April 2008
  • <source lang="py"> </source>
    47 KB (7,135 words) - 09:19, 30 December 2022
  • <source lang="pov"> // -- The bare necessities are here : Camera & light --
    1 KB (186 words) - 20:02, 13 May 2021
  • ...ic Media Interaction|Atmospheric Media Interaction]] and [[Reference:Light Source#Atmospheric Attenuation|Atmospheric Attenuation]] for details.</p>
    5 KB (695 words) - 15:36, 12 February 2021
  • source file text editor.</p> will give scene source display a better structure. You can set how many
    22 KB (3,708 words) - 16:27, 15 June 2011

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