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  • ...ter is called <code>pigment</code> because we are defining the basic color the object actually is rather than how it looks.</p> ...setting. The default setting is now <code>rgb <1,1,1></code> as opposed to the <code>rgb <0,0,0></code> value used in previous versions. Requires <code>#v
    9 KB (1,353 words) - 17:56, 10 February 2020
  • <p>The <code>texture</code> statement is an object modifier which describes what the surface of an object looks like, i.e. its material. Textures are
    6 KB (816 words) - 17:50, 10 February 2020
  • [[Category:Language Directives]] {{#indexentry:Directives, language, #version}}
    6 KB (941 words) - 11:58, 21 June 2021
  • ...ection, refraction and lighting effects. Much of our perception depends on the reflective properties of an object. Ray tracing can exploit this by playing ...ce normal</em> vector. This is a vector which points away from the surface and is perpendicular to it. By artificially modifying (or perturbing) this norm
    5 KB (895 words) - 20:33, 2 July 2021
  • <p>This file contains glass textures for POV-Ray versions 3.1 and earlier. ...res do not take advantage of the new features introduced with POV-Ray v3.5 and are
    2 KB (286 words) - 15:10, 9 June 2021
  • ...r must be an alphabetic character. See also: [[Reference:Declare and Local Directives#Declaring identifiers|Declaring Identifiers]]</p>
    861 bytes (127 words) - 20:26, 2 July 2021

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