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  • ::1.1.1 [[Documentation:Tutorial Section 1#Program Description|Program Description]] ...[[Documentation:Tutorial Section 3.3#Setting Up Your Scene|Setting Up Your Scene]]
    89 KB (9,046 words) - 08:15, 17 June 2021
  • :* [[Reference:Scene Parsing Options|Scene Parsing Options]] ::* [[Reference:Scene Parsing Options#Constant|Constant]]
    33 KB (3,799 words) - 08:11, 17 June 2021
  • =====Language Scope===== Language-specific scoping is used to determine the correct indentation level for the
    25 KB (4,151 words) - 12:59, 16 December 2016
  • Window and generate a sample scene block by block. By default, these blocks are 32x32 pixels in size. Starting POV-Ray rendering any scene file is as simple as selecting the file through the menu
    48 KB (8,459 words) - 11:43, 4 July 2017
  • search for include files that will be used for every scene file in addition the scene specific files. Further you can specify how to be
    22 KB (3,708 words) - 16:27, 15 June 2011
  • search for include files that will be used for every scene file in addition the scene specific files. Further you can specify how to be
    20 KB (3,373 words) - 15:04, 29 March 2010
  • <p>POV-Ray scenes are described in a special text language called a ...guage</linkto>--->[[Reference:Scene Description Language|scene description language]].
    14 KB (2,327 words) - 15:59, 4 July 2017
  • [[Category:Language Directives]] {{#indexentry:Directives, language, user messages}}
    5 KB (870 words) - 15:19, 16 December 2016
  • {{#indexentry:Scene Description Language}} {{#indexentry:scene, description language}}
    2 KB (313 words) - 23:26, 3 May 2016
  • ...tutorial. The platform-specific docs will show you how to render a sample scene and ===Program Description===
    38 KB (5,895 words) - 20:53, 2 July 2021
  • "description": "Persistence of Vision integration for blender", ...it is enabled. This might a reference to a specific panel or inout case, a description of its location in a menu.
    47 KB (7,135 words) - 09:19, 30 December 2022
  • ...on of the POV-Ray [[Reference:Scene Description Language|Scene Description Language]] can be found elsewhere in this help file. For a quick demonstration of PO control of your scene, it's hard to beat a text-based scene description language (even though
    18 KB (2,989 words) - 13:09, 4 July 2017
  • text files (POV-Ray scripts) to describe the scene: camera, lights, and various ...inkto>--->[[Reference:Scene Description Language|POV-Ray Scene Description Language]]
    7 KB (1,186 words) - 14:57, 26 August 2013
  • scene description language to create your own scenes. The use of almost every feature of POV-Ray's language is explained in detail. We will learn basic
    31 KB (5,079 words) - 14:03, 16 December 2016
  • ====Scene Description Language==== *[[HowTo:Build a basic scene | How to: Build a basic scene]]
    6 KB (903 words) - 18:58, 15 August 2023
  • interfaces specified for a particular programming language, one that is widely used among developers working in that language.
    52 KB (8,130 words) - 15:31, 9 June 2021
  • ...particular side view so that &lt;0,0&gt; appears at the lower left of our scene.</p> ...have to move the camera a bit and add more cylinders. Here is the complete scene again:</p>
    54 KB (8,887 words) - 10:13, 29 September 2020
  • ...s, a consistent notation is used to mark keywords of the scene description language, command line switches, INI file keywords and file names.</p> <p>Scene description language keywords and command-line switches:</p>
    4 KB (659 words) - 15:58, 4 July 2017
  • POV-Ray is an an SDL based (Scene Description Language) rendering engine with a long history that makes it very stable and feature ...epth of field, photons, Radiosity, expensive material features, and in the scene Shading panel, turn off shadows.
    42 KB (6,180 words) - 17:11, 5 August 2020
  • <li>The [[Reference:Scene Description Language|Scene Description Language]] section for the programming rules and syntax used in POV-Ray.</li> <li>The [[Reference:Scene File Basics|Scene File Basics]] section that details the <em>settings</em>, <em>camera</em> a
    2 KB (354 words) - 11:46, 12 December 2016
  • result is jumping pixels all over the scene, but especially concentrated any lights and anti-aliasing options when preparing a scene for an animation. The
    29 KB (5,048 words) - 14:27, 16 December 2016
  • Here is a description of each stream.</p> by the user to display messages from within their scene files. See section
    15 KB (2,592 words) - 15:06, 16 December 2016
  • {{#indexentry:Scene Description Language, Language Basics}} ...expressions, strings, special symbols and comments. The text of a POV-Ray scene file is free format. You may put statements on separate lines or on the sam
    983 bytes (135 words) - 19:30, 23 July 2012
  • The need for this is related to the fact that the POV-Ray scene language has, over the years, become something more akin to a scripting language combined with a scene-description model.
    13 KB (2,109 words) - 11:42, 4 July 2017
  • ..., become something more akin to a scripting language combined with a scene-description model. It is now possible to write obfuscated POV-Ray code, and to open, cr ...nction. Therefore, the onus is on the person who chooses to load an INI or scene file into POV-Ray to ensure that it does not do anything that it should not
    8 KB (1,298 words) - 15:39, 9 June 2021
  • ...ich may speed up rendering without having to compromise the quality of the scene:</p> ...ghts whenever possible. If a light source only lights a little part of the scene, a spotlight is better than a point light, since the point light is tested
    23 KB (3,978 words) - 02:27, 11 April 2021
  • ...] using a [http://cdn.contextstatic.org/downloads/highlighters/POV-Ray.chl language extension] # After restarting SciTE an entry for POV-Ray SDL should now appear in the "Language" menu.
    5 KB (851 words) - 16:25, 13 May 2021
  • made with the POV-Ray Scene Description Language (SDL) are known to shadows anymore, it probably cannot be used in any real scene (although
    24 KB (4,181 words) - 16:01, 23 June 2009
  • <p>Sometimes even people who have programmed a bit with some language get confused with POV-Ray's while-loops. This usually happens when they hav <p>If you read carefully the above description you'll notice that the looping is done in a quite ''dumb'' way, that is, th
    20 KB (3,493 words) - 18:29, 5 September 2009