Search results
Jump to navigation
Jump to search
Page title matches
- {{#indexentry:Color, specifying}} COLOR:19 KB (2,971 words) - 18:13, 10 February 2020
Page text matches
- <code>[[Reference:Numeric Expressions#Functions|:abs|abs]]</code><br> <code>[[Reference:Numeric Expressions#Functions|:acos|acos]]</code><br>44 KB (6,152 words) - 11:29, 2 October 2018
- {{#indexentry:Color, specifying}} COLOR:19 KB (2,971 words) - 18:13, 10 February 2020
- ....5.3 [[Documentation:Tutorial Section 2.2#Creating Color Patterns|Creating Color Patterns]] ...5.1.1 [[Documentation:Tutorial Section 3.3#Using Color List Pigments|Using Color List Pigments]]89 KB (9,046 words) - 08:15, 17 June 2021
- background { color rgb <.5, .5, .5> } background { color rgb <.5, .5, .5> }67 KB (10,475 words) - 15:22, 9 June 2021
- ::* [[Reference:Numeric Expressions|Numeric Expressions]] :::* [[Reference:Numeric Expressions#Literals|Literals]]33 KB (3,799 words) - 08:11, 17 June 2021
- {{#indexentry:Expressions, float}} {{#indexentry:Float, expressions}}33 KB (5,379 words) - 14:34, 9 June 2021
- {{#indexentry:Expressions, vector}} {{#indexentry:Vector, expressions}}19 KB (3,013 words) - 14:20, 9 June 2021
- It is easy to assign a simple color or a complex color pattern to a virtual ...ode>[[Reference:Background|background]]</code> feature is used to assign a color to all rays19 KB (3,034 words) - 14:24, 16 December 2016
- ...parameter is called <code>pigment</code> because we are defining the basic color the object actually is rather than how it looks.</p> PATTERN_TYPE | COLOR |9 KB (1,353 words) - 17:56, 10 February 2020
- pigment { color Yellow } specifies these parameters. Texture blocks describe the color, bumpiness and31 KB (5,079 words) - 14:03, 16 December 2016
- sources into a 2-dimensional array containing color vectors which represents The mesh is just flat like a plane with a color map on it. We could as well34 KB (5,423 words) - 12:00, 1 July 2012
- Every time an object is hit, the color of the surface at that point is light to the final surface color.</p>38 KB (5,895 words) - 20:53, 2 July 2021
- pigment { color Yellow } ====Creating Color Patterns====33 KB (5,190 words) - 17:41, 10 February 2020
- image) so that it appears between the '<code>Expressions</code>' and '<code>Headers</code>' '<code>Expressions</code>' and '<code>Headers</code>').41 KB (6,723 words) - 12:51, 16 December 2016
- ...Numeric Expressions#Functions|strlen]]</code> or <code>[[Reference:Numeric Expressions#Functions|:vlength|vlength]]</code>. You find a full list of supported floa [[Reference:Numeric Expressions#Functions|:Float, functions|Float Functions]].</p>12 KB (1,866 words) - 09:35, 28 February 2018
- ...OV-Ray language consists of identifiers, reserved keywords, floating point expressions, strings, special symbols and comments. The text of a POV-Ray scene file is <li>[[Reference:Numeric Expressions|Numeric Expressions]]</li>983 bytes (135 words) - 19:30, 23 July 2012
- for details on string functions. Although you cannot build string expressions ...ut</em> as they are an equivalent to calling the <code>[[Reference:Numeric Expressions#Functions|strcmp()]]</code> function.</p>14 KB (2,163 words) - 18:19, 10 February 2020
- <p>The absorption color can be larger than 1, making the absorption stronger and will need to divide the color of the media by the scaling amount.</p>59 KB (8,732 words) - 14:31, 9 June 2021
- ...isosurface and the container object, the images in this tutorial have been color coded.</p> ...:</strong> The user defined function portion will <em>always</em> use this color coded format: <code>function { x+y+z }</code></p>40 KB (6,285 words) - 14:20, 16 December 2016
- fade_power Power | fade_color <Color> ...ne point to another. It does its blending by fully evaluating the apparent color as though only one texture was applied and then fully reevaluating it with23 KB (3,669 words) - 14:11, 16 November 2021
- ...an specify <code>filter</code> and/or <code>transmit</code> values for the color palette/registers of PNG, GIF or IFF pictures (at least for the modes that filter 0, 0.5 // Make color 0 50% filtered transparent11 KB (1,709 words) - 14:58, 9 June 2021
- ...es|:Float, built-in variables|Built-in Variables]] and [[Reference:Numeric Expressions#Built-in Constants|:Vector, built-in identifiers|Built-in Vector Identifier FLOAT; | VECTOR; | COLOR; | STRING | OBJECT | TEXTURE |17 KB (2,659 words) - 20:47, 2 July 2021
- absorption COLOR | emission COLOR | aa_threshold Value | Type, COLOR [ eccentricity Value ] [ extinction Value ]5 KB (695 words) - 15:36, 12 February 2021
- ...establish the <em>initial</em> setting. For example, the parsing of float expressions was introduced in version 2.0 and it was incompatible with <em>any</em> ver ...e version compatibility option. See Float Expressions: [[Reference:Numeric Expressions#Built-in Variables|:Float, built-in variables|Built-in Variables]]. Togethe6 KB (941 words) - 11:58, 21 June 2021
- // P1: Initial position (may be float, vector or color) // P2: Final position (may be float, vector or color)17 KB (2,782 words) - 14:28, 9 June 2021
- ...-Defined Functions">User-Defined Functions</linkto>--->[[Reference:Numeric Expressions#Functions|User-Defined Functions]] for what is legal in POV-Ray. Of special have to specify which component of the color vector should be used. To5 KB (744 words) - 01:15, 17 December 2016
- final results down to, say 256 color animations (such as FLC's). The ...information about these comparison operators, see the [[Reference:Numeric Expressions#Operators|Operators]] section of the POV-Ray documentation.</p>29 KB (5,048 words) - 14:27, 16 December 2016