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  • ;array
    6 bytes (1 word) - 16:07, 11 March 2012
  • {{#indexentry:Identifiers, array}} {{#indexentry:Array, identifiers}}
    8 KB (1,095 words) - 18:29, 13 December 2016
  • {{#indexentry:Identifiers, array}} {{#indexentry:Array, identifiers}}
    8 KB (1,168 words) - 20:49, 2 July 2021

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  • {{#indexentry:Identifiers, array}} {{#indexentry:Array, identifiers}}
    8 KB (1,168 words) - 20:49, 2 July 2021
  • {{#indexentry:Identifiers, array}} {{#indexentry:Array, identifiers}}
    8 KB (1,095 words) - 18:29, 13 December 2016
  • <p><code>ARRAYS_WriteDF3(Array, FileName, BitDepth)</code>: Write an array to a df3 file.</p> <li><code>Array</code> = The array that contains the data.</li>
    3 KB (578 words) - 19:05, 15 March 2012
  • sources into a 2-dimensional array containing color vectors which represents #declare Coord = array[5][4]
    34 KB (5,423 words) - 12:00, 1 July 2012
  • ...hat of a point source. The intensity of each individual point light in the array is dimmed so that the total amount of light emitted by the light is equal t ...tion of the area light as well as the number of lights in the light source array. The location vector is the centre of a rectangle defined by the two vector
    33 KB (5,394 words) - 14:42, 9 June 2021
  • ...e first elements of the array expression (either an array identifier or an array declaration <em>with</em> initializer) to the given identifiers. The IDENTI ...ssignment syntax to allow for omission of right-hand side elements; extend array initializer syntax to allow for omission of elements.</p>
    17 KB (2,659 words) - 20:47, 2 July 2021
  • <p><code>Mean(A)</code>: A macro to compute the average of an array of values.</p> <li><code>A</code> = An array of float or vector values.</li>
    14 KB (2,398 words) - 10:48, 26 July 2017
  • ...is rows and columns of objects. For example if you want to create a 10x20 array of spheres in your scene, a nested loop is up to the task.</p> <p>So, if we want to make our 10x20 array of spheres, it will look like this:</p>
    29 KB (5,048 words) - 14:27, 16 December 2016
  • ...ws and columns of objects), etc. For example if you want to create a 10x20 array of spheres in your scene, a nested loop is the tool for it.</p> <p>So, if we want to make our 10x20 array of spheres, it will look like this:</p>
    20 KB (3,493 words) - 18:29, 5 September 2009
  • \begin{array}{l} \begin{array}{c}
    10 KB (1,252 words) - 12:41, 22 January 2011
  • #declare IDENTIFIER = array[ mixed ][ INT ][[ INT ]]..[ARRAY_INITIALIZER] | #local IDENTIFIER = array[ mixed ][ INT ][[ INT ]]..[ARRAY_INITIALIZER]
    2 KB (331 words) - 17:29, 5 October 2018
  • <code>[[Reference:Array|:array|array]]</code><br> <code>[[Reference:Array|:dictionary|dictionary]]</code><br>
    44 KB (6,152 words) - 11:29, 2 October 2018
  • #declare Image = array[ImageWidth][ImageHeight] <p>Now we just have to calculate the image into an array of colors. This
    20 KB (3,262 words) - 08:21, 3 June 2011
  • :::2.3.1.10 [[Reference:Array|Array]] ::::2.3.1.10.1 [[Reference:Array#Declaring Arrays|Declaring Arrays]]
    89 KB (9,046 words) - 08:15, 17 June 2021
  • ::* [[Reference:Array|Array]] :::* [[Reference:Array#Declaring Arrays|Declaring Arrays]]
    33 KB (3,799 words) - 08:11, 17 June 2021
  • ...ARRAY_IDENTIFIER</em> is just the identifier name of a previously declared array, it does not include the <code>[]</code> braces nor the index. The syntax f ...ly declared array identifier. For example if you do <code>#declare MyArray=array[6][10]</code> then <code>dimensions(MyArray)</code> returns the value <code
    33 KB (5,379 words) - 14:34, 9 June 2021
  • ...nd print the stored values. Lastly, it reads the created df3 into a second array and then writes a duplicate df3 file.</p> #include "arraycoupleddf3s.inc" // Array coupled df3 macros & functions.
    2 KB (283 words) - 16:38, 18 August 2016
  • ...leaner soft shadows but will take longer to render. Usually a 3*3 or a 5*5 array will suffice. We also have the option of specifying an adaptive value. The ...ould not make much sense to use a 5*5 array for a spotlight, but a smaller array might do a good job of giving us just the right amount of umbra for a spotl
    21 KB (3,400 words) - 20:54, 21 October 2009
  • <dd>Generates a mesh2 from an array of splines and optionally writes the mesh2 object as a file of the given <c <code>VecArr</code> : The array that contains the vertices of the triangles in the mesh.<br>
    9 KB (1,688 words) - 13:42, 10 June 2017
  • lights are to be in the array. More will give us cleaner soft shadows but will take longer to render. Usually a 3*3 or a 5*5 array will suffice. We
    25 KB (4,020 words) - 23:32, 30 September 2017

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