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- ...t bulb or a bright spot like a star). POV-Ray doesn't add anything to that place where the light is coming, ie. there is nothing there, only empty space. It ...e> block which allows to easily attach an object to the light source. This object implicitly doesn't cast any shadows. You can make something like this:</p>63 KB (10,871 words) - 12:16, 3 January 2012
- ...t is protected, so submissions, corrections and discussions should be held on this documents [[Documentation_Talk:Tutorial Section 2|talk]] page. create a large variety of objects and how to assign different textures to31 KB (5,079 words) - 14:03, 16 December 2016
- ...t is protected, so submissions, corrections and discussions should be held on this documents [[Documentation_Talk:Contents|talk]] page. ...kly? The list of [[Reference:Keywords|identifiers and keywords]] is a good place to start. See the [[Documentation:Tutorial Section 1#Changes and New Featur89 KB (9,046 words) - 08:15, 17 June 2021
- [[Category:Object Modifiers]] <p>Introduced in POV-Ray v3.1 is an object modifier statement called <code>23 KB (3,669 words) - 14:11, 16 November 2021
- ...t is protected, so submissions, corrections and discussions should be held on this documents [[Documentation_Talk:Tutorial Section 3|talk]] page. POV-Ray it is time to go on to the more advanced, thrilling shapes.</p>54 KB (8,887 words) - 10:13, 29 September 2020
- ...t is protected, so submissions, corrections and discussions should be held on this documents [[Documentation_Talk:Tutorial Section 3.3|talk]] page. ====Superquadric Ellipsoid Object====67 KB (10,475 words) - 15:22, 9 June 2021
- ...t is protected, so submissions, corrections and discussions should be held on this documents [[Documentation_Talk:Tutorial Section 4.1|talk]] page. <p><em>"When I rotate an object, it dissapears from the image or moves very27 KB (4,754 words) - 15:50, 17 October 2009
- ...t is protected, so submissions, corrections and discussions should be held on this documents [[Documentation_Talk:Tutorial Section 3.3|talk]] page. ===Superquadric Ellipsoid Object===43 KB (6,515 words) - 12:51, 22 October 2009
- ...t is protected, so submissions, corrections and discussions should be held on this documents [[Documentation_Talk:Tutorial Section 2.1|talk]] page. <!--REMOVE--->===CSG Objects===<!--THIS--->25 KB (4,020 words) - 23:32, 30 September 2017
- * 14 Assigning an Object to a Light Source Now let's use these same spheres to illustrate the intersection CSG object. We change the word union to intersection and delete the scale and rotate s21 KB (3,400 words) - 20:54, 21 October 2009
- ...t is protected, so submissions, corrections and discussions should be held on this documents [[Documentation_Talk:Tutorial Section 3.4|talk]] page. hotspots</em> on the surface. This gave the sphere a hard, shiny appearance.36 KB (5,495 words) - 14:23, 16 December 2016
- ...e. The light we see may have been reflected many times by the surrounding objects. A good example of this is a shadow on a sunny day. The shadow is certainly darker than its surroundings, but wil29 KB (4,726 words) - 11:00, 26 February 2010
- ...t is protected, so submissions, corrections and discussions should be held on this documents [[Documentation_Talk:Tutorial Section 2.2|talk]] page. on the reflective properties of an object. Ray-tracing can exploit this by33 KB (5,190 words) - 17:41, 10 February 2020
- ...ique. Some compression programs can also drop out middle-frequencies based on some known features of human vision (frequencies with a low amplitude that <p class="Question">Motion blur leaves a trace behind the object</p>26 KB (4,552 words) - 01:24, 28 April 2010
- ...They are categorized as objects so that they can be combined with regular objects using <code>union</code>.</p> looks_like { OBJECT } |33 KB (5,394 words) - 14:42, 9 June 2021
- <p>Depending on the projection type zero or more of the parameters are required:</p> ...types follows later. In the sub-sections which follows, we explain how to place and orient the camera by the use of these four vectors and the <code>sky</c50 KB (8,005 words) - 20:51, 2 July 2021
- initial_clock | initial_frame | no | now | off | on | pi | true | ...ectives#declare vs. local|#declare vs. #local]] for additional information on identifier naming and scope.</p>33 KB (5,379 words) - 14:34, 9 June 2021
- ...t is protected, so submissions, corrections and discussions should be held on this documents [[Documentation_Talk:Tutorial Section 1|talk]] page. platforms, the POV-Ray licence, information on compiling custom versions of38 KB (5,895 words) - 20:53, 2 July 2021
- ...t is protected, so submissions, corrections and discussions should be held on this documents [[Documentation_Talk:Tutorial Section 3.8|talk]] page. place where aliasing would normally be a problem (e.g., where an infinite29 KB (5,048 words) - 14:27, 16 December 2016
- [[Category:Object Modifiers]] {{#indexentry:bounded_by, object modifiers}}4 KB (638 words) - 19:05, 15 March 2012