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  • ...ic sky background without the need of an additional sphere to simulate the sky. Its syntax is:</p> <p>The sky sphere can contain several pigment layers with the last pigment being at the top,
    4 KB (599 words) - 18:09, 17 July 2012

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  • sky sphere. You can create anything from a cloud free, blue summer sky to a stormy, heavy clouded sky. Even starfields can easily be created.</p>
    19 KB (3,034 words) - 14:24, 16 December 2016
  • background, and add a slightly absorbing media to the sphere:</p> sphere
    59 KB (8,732 words) - 14:31, 9 June 2021
  • direction &lt;Direction&gt; | sky &lt;Sky&gt; sky &lt;0,1,0&gt;
    50 KB (8,005 words) - 20:51, 2 July 2021
  • ...ic sky background without the need of an additional sphere to simulate the sky. Its syntax is:</p> <p>The sky sphere can contain several pigment layers with the last pigment being at the top,
    4 KB (599 words) - 18:09, 17 July 2012
  • Finally, let's try &lt;1, 1&gt;. Well, this is more familiar... a sphere!</p> ...ter of fact it reflects only 21.8% as much light as the rightmost one. The sphere truly reflecting 50% as much light sits right behind it.</p>
    67 KB (10,475 words) - 15:22, 9 June 2021
  • ...use 0.65</code> and <code>emission 0</code> in their finish block. The sky sphere has a bright blue pigment (what a surprise) with <code>diffuse 0</code> and ...> keyword, instead of a <code>[[Documentation:Reference Section 4.1#Sphere|sphere]]</code> object that does, you will need define a <code>[[Documentation:Ref
    37 KB (5,205 words) - 00:50, 25 January 2011
  • Finally, let's try &lt;1, 1&gt;. Well, this is more familiar... a sphere!</p> sphere {
    43 KB (6,515 words) - 12:51, 22 October 2009
  • :::1.3.1.4 [[Documentation:Tutorial Section 3#Sphere Sweep Object|Sphere Sweep Object]] :::1.3.6.2 [[Documentation:Tutorial Section 3.5#The Sky Sphere|The Sky Sphere]]
    89 KB (9,046 words) - 08:15, 17 June 2021
  • <p class="tabletext">No worries, creating a sphere is easy too. In this example <code>2</code> specifies the radius:<br><code> <p class="caption">the sphere shape</p>
    40 KB (6,285 words) - 14:20, 16 December 2016
  • || Physical Sun/Sky ...ay ''[[Reference:Sky_Sphere|sky_sphere{}]]'' when using Blender's '''Blend Sky''' option
    42 KB (6,180 words) - 17:11, 5 August 2020
  • ::* [[Documentation:Tutorial Section 3#Sphere Sweep Object|Sphere Sweep Object]] ::* [[Documentation:Tutorial Section 3.5#The Sky Sphere|The Sky Sphere]]
    22 KB (2,482 words) - 09:59, 26 June 2017
  • hotspots</em> on the surface. This gave the sphere a hard, shiny appearance. sphere {
    36 KB (5,495 words) - 14:23, 16 December 2016
  • <code>[[Reference:Sphere Sweep|:b_spline|b_spline]]</code><br> <code>[[Reference:Camera#The Sky Vector|:sky|sky]]</code><br>
    44 KB (6,152 words) - 11:29, 2 October 2018
  • ====Sphere Sweep Object==== <p>A Sphere Sweep Object is the space a sphere occupies during its movement along a spline.
    54 KB (8,887 words) - 10:13, 29 September 2020
  • ...''up'' and ''right'' instead of ''location'', ''look_at'', ''angle'' and ''sky''. For example: sphere {SphereLoc_1, 0.1 pigment {color srgb SphereLoc_1}}
    11 KB (1,548 words) - 18:31, 28 May 2019
  • <p class="Question">Perspective doesn't affect a sphere. A sphere will always look circular.</p> ...endering news groups. I think that what causes the misconception is that a sphere always looks circular no matter where are you looking it from.</p>
    26 KB (4,552 words) - 01:24, 28 April 2010
  • :::* [[Reference:Camera#The Sky Vector|The Sky Vector]] :::* [[Reference:Sphere|Sphere]]
    33 KB (3,799 words) - 08:11, 17 June 2021
  • sky z sky z
    4 KB (475 words) - 10:39, 6 September 2020
  • ####[[Reference:Sphere|Sphere]] ####[[Reference:Sphere Sweep|Sphere Sweep]]
    13 KB (1,628 words) - 17:24, 21 April 2012
  • If you are doing a scene with a cloud-covered sky, you could even use your sky_sphere as the scene light source to get the so ...y rays. A good rule is to place any radiosity scene inside a large inverse sphere to avoid any ray colliding with the background or sky_sphere.
    29 KB (4,726 words) - 11:00, 26 February 2010

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