Difference between revisions of "User:Le Forgeron/HgPovray38"

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Code is available on branch Hgpovray38 at
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{{User:Le_Forgeron/HgPovray38/available}}
* git at https://github.com/LeForgeron
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== Hg Povray 3.8 ==
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Based on Povray 3.8
  
 
=== Corrections & Changes ===
 
=== Corrections & Changes ===
  
* removed tiny rotation of text
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# removed tiny rotation of text
* fix for FS#324 (rendering mesh/mesh2 artifact, regression from 3.6)
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# fix for FS#324 (rendering mesh/mesh2 artifact, regression from 3.6)
* UV-mapping of Ovus is oriented the same way as lemon, cone, cylinder
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# UV-mapping of Ovus is oriented the same way as lemon, cone, cylinder
* Unix-specific: display error on options (command line and ini file)
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# Unix-specific: display error on options (command line and ini file)
 
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# fix the angles of icosahedron and tetrahedron from shapes2.inc
  
 
=== Extensions & Additions ===
 
=== Extensions & Additions ===
  
 
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# {{User:Le_Forgeron/HgPovray38/now|cameras}}, data access and new types: [[User:Le_Forgeron/cameras|cameras]]
* render pattern: [[User:Le_Forgeron/RPspiral|spirals]]
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# {{User:Le_Forgeron/HgPovray38/now|compound objects}}, data access to inner objects: [[User:Le_Forgeron/compound|compound]]
* winding number filled polygon: [[User:Le_Forgeron/polyline|polyline]]
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# {{User:Le_Forgeron/HgPovray38/now|long auto-folding text}}: [[User:Le_Forgeron/galley|galley]]
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# {{User:Le_Forgeron/HgPovray38/now|generalized symetric difference}}, interunion, intermerge: [[User:Le_Forgeron/gsd|gsd]]
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# {{User:Le_Forgeron/HgPovray38/now|mesh tools}}, data access and transformations: [[User:Le_Forgeron/mesh|mesh]]
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# {{User:Le_Forgeron/HgPovray38/now|nurbs}}: [[User:Le_Forgeron/nurbs|nurbs]]
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# {{User:Le_Forgeron/HgPovray38/now|patterns}}, new types: [[User:Le_Forgeron/patterns|patterns]]
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# {{User:Le_Forgeron/HgPovray38/now|polygon}} using winding number for filling: [[User:Le_Forgeron/polyline|polyline]]
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# {{User:Le_Forgeron/HgPovray38/now|rational_bezier_patch}}: [[User:Le_Forgeron/rational_bezier_patch|rational_bezier_patch]]
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# {{User:Le_Forgeron/HgPovray38/now|render pattern}}: [[User:Le_Forgeron/RPspiral|spirals render pattern]]
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# {{User:Le_Forgeron/HgPovray38/now|skeleton}} of mesh: [[User:Le_Forgeron/skeleton|skeleton]]
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# {{User:Le_Forgeron/HgPovray38/now|sphere_sweep}}, uv mapping: [[User:Le_Forgeron/sphere_sweep|sphere_sweep]]
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# {{User:Le_Forgeron/HgPovray38/now|splines}}, data access and new types: [[User:Le_Forgeron/splines|splines]]
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# {{User:Le_Forgeron/HgPovray38/now|traces}}, methods to transform get uv data from traces: [[User:Le_Forgeron/trace|trace]]
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# {{User:Le_Forgeron/HgPovray38/now|tesselations}}, methods to transform into mesh: [[User:Le_Forgeron/tesselation|tesselation]]
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# {{User:Le_Forgeron/HgPovray38/now|UVMapping}}, cylinder, cone, sphere_sweep, disc, lemon: [[User:Le_Forgeron/UVMapping|UVMapping]]
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# {{User:Le_Forgeron/HgPovray38/now|UVMeshable}}, data access for classes of objects, transform into mesh: [[User:Le_Forgeron/UVMeshable|UVMeshable]]
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# {{User:Le_Forgeron/HgPovray38/now|warp}} rotate, wrapping to or from shapes: [[User:Le_Forgeron/warp|warp]]

Latest revision as of 12:39, 5 August 2020

Hg Povray 3.8

Based on Povray 3.8

Corrections & Changes

  1. removed tiny rotation of text
  2. fix for FS#324 (rendering mesh/mesh2 artifact, regression from 3.6)
  3. UV-mapping of Ovus is oriented the same way as lemon, cone, cylinder
  4. Unix-specific: display error on options (command line and ini file)
  5. fix the angles of icosahedron and tetrahedron from shapes2.inc

Extensions & Additions

  1. cameras, data access and new types: cameras
  2. compound objects, data access to inner objects: compound
  3. long auto-folding text: galley
  4. generalized symetric difference, interunion, intermerge: gsd
  5. mesh tools, data access and transformations: mesh
  6. nurbs: nurbs
  7. patterns, new types: patterns
  8. polygon using winding number for filling: polyline
  9. rational_bezier_patch: rational_bezier_patch
  10. render pattern: spirals render pattern
  11. skeleton of mesh: skeleton
  12. sphere_sweep, uv mapping: sphere_sweep
  13. splines, data access and new types: splines
  14. traces, methods to transform get uv data from traces: trace
  15. tesselations, methods to transform into mesh: tesselation
  16. UVMapping, cylinder, cone, sphere_sweep, disc, lemon: UVMapping
  17. UVMeshable, data access for classes of objects, transform into mesh: UVMeshable
  18. warp rotate, wrapping to or from shapes: warp