// Persistance of Vision Raytracer V3.0 // World definition file. // // Contains 1 lights, 4 textures and 32 primitives. // // This file was generated for POV-Ray V3.0 by // Moray V3.01 For Windows (c) 1991-1998 Lutz + Kretzschmar // // Date : 10/31/1998 (31.10.1998) // /* The text between these two comments is in MorayPOV.INC and is automatically included in all POV files that Moray exports. */ /* // Scene Comment This scene was created with Moray For Windows for the IRTC. */ // End Scene Comment global_settings { adc_bailout 0.003922 ambient_light <1.0,1.0,1.0> assumed_gamma 1.9 hf_gray_16 off irid_wavelength <0.247059,0.176471,0.137255> max_intersections 64 max_trace_level 10 number_of_waves 10 radiosity { brightness 3.3 count 100 //distance_maximum 0.0 error_bound 0.4 gray_threshold 0.5 low_error_factor 0.8 minimum_reuse 0.015 nearest_count 6 recursion_limit 1 } } background { color <0.000,0.000,0.000> } camera { // Camera StdCam location <-4.550, 6.800, 5.000> direction <0.0, 0.0, 1.2659> sky <0.0, 0.0, 1.0> // Use right handed-system! up <0.0, 0.0, 1.0> // Where Z is up right <1.33333, 0.0, 0.0> look_at <-2.250, 3.600, 6.800> // Focal blur settings focal_point <-2.250, 3.600, 6.800> // Always Lookat aperture 0.3 blur_samples 100 confidence 0.999 variance 0.0001 } // // ******* L I G H T S ******* // light_source { // Light001 <-10.450, 14.450, 21.800> color rgb <1.563, 1.495, 1.441> } // Moray V3.01 For Windows (c) 1991-1998 Lutz + Kretzschmar // // // ******** TEXTURES ******* // #include "rainbow.inc" // // ******** REFERENCED OBJECTS ******* // #declare Sphere001 = object { sphere { // Sphere001 <0,0,0>,1 scale <0.08, 0.08, 0.095> translate <-0.1, 0.75, 0.35> } } #declare Group001 = union { object { // Sphere10->Sphere001 Sphere001 scale 1.05 rotate -153.0*z translate <-1.2, 9.55, 0.1> } object { // Sphere9->Sphere001 Sphere001 rotate -16.0*z translate <0.4, 7.55, 0.95> } object { // Sphere8->Sphere001 Sphere001 scale 0.8 rotate 121.0*z translate <1.5, 6.7, 1.85> } object { // Sphere7->Sphere001 Sphere001 scale 0.75 rotate -102.0*z translate <1.9, 5.25, 1.1> } object { // Sphere6->Sphere001 Sphere001 scale 0.95 rotate 35.0*z translate <0.35, 3.25, 0.35> } object { // Sphere5->Sphere001 Sphere001 scale 1.05 rotate 172.0*z translate <-0.4, 4.45, -0.9> } object { // Sphere4->Sphere001 Sphere001 scale 0.85 rotate -51.0*z translate <0.8, 1.9, 0.6> } object { // Sphere3->Sphere001 Sphere001 scale 1.1 rotate 86.0*z translate <0.4, 3.15, -0.3> } object { // Sphere2->Sphere001 Sphere001 scale 0.9 rotate -137.0*z translate <-0.3, 2.15, 0.5> } object { Sphere001 } translate <-3.25, 2.9, 0.0> } #declare Group002 = union { object { // Group10->Group001 Group001 rotate <-180.0, -27.0, -180.0> translate 9.0*x } object { // Group9->Group001 Group001 rotate -16.0*y translate 8.0*x } object { // Group8->Group001 Group001 rotate <-180.0, 59.0, -180.0> translate 7.0*x } object { // Group7->Group001 Group001 rotate <-180.0, -78.0, -180.0> translate 6.0*x } object { // Group6->Group001 Group001 rotate 35.0*y translate 5.0*x } object { // Group5->Group001 Group001 rotate <-180.0, 8.0, -180.0> translate 4.0*x } object { // Group4->Group001 Group001 rotate -51.0*y translate 3.0*x } object { // Group3->Group001 Group001 rotate 86.0*y translate 2.0*x } object { // Group2->Group001 Group001 rotate <-180.0, -43.0, -180.0> translate 1.0*x } object { Group001 } translate <-5.7, -7.15, 1.55> } // // ******** OBJECTS ******* // sphere { // Sphere002 <0,0,0>,1 texture { Shadow_Clouds } hollow scale 2000.0 rotate <-89.885887, -10.0, -53.358051> } plane { // Plane001 z,0 texture { Grass } } union { // Group003 object { // Group19->Group002 Group002 rotate -153.0*z translate 9.0*z } object { // Group18->Group002 Group002 rotate -16.0*z translate 8.0*z } object { // Group17->Group002 Group002 rotate 121.0*z translate 7.0*z } object { // Group16->Group002 Group002 rotate -102.0*z translate 6.0*z } object { // Group15->Group002 Group002 rotate 35.0*z translate 5.0*z } object { // Group14->Group002 Group002 rotate 172.0*z translate 4.0*z } object { // Group13->Group002 Group002 rotate -51.0*z translate 3.0*z } object { // Group12->Group002 Group002 rotate 86.0*z translate 2.0*z } object { // Group11->Group002 Group002 rotate -137.0*z translate 1.0*z } object { Group002 } translate <-0.05, 0.5, 3.65> texture { Drops } } disc { // Disc001 <0,0,0>, <0,0,1>, 1.0 texture { Rainbow } no_shadow scale 50.0 rotate <-45.0, -90.0, 0.0> translate <31.1, 3.35, -10.8> }