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  • ...her objects and/or light sources. POV-Ray also supports more sophisticated lighting models such as: <em>global illumination</em> or [[Reference:Radiosity|radio
    489 bytes (71 words) - 13:11, 8 August 2012

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  • ...tion:Tutorial Section 3.1#Component Types and Other New Features|Component Types and Other New Features]] :::1.3.7.1 [[Documentation:Tutorial Section 3.6#Types of media|Types of media]]
    89 KB (9,046 words) - 08:15, 17 June 2021
  • <p>One solution for this is to use both types of medias inside the same object. lighting effect. This can be done by specifying <code>photons { reflection off
    59 KB (8,732 words) - 14:31, 9 June 2021
  • ...tion:Tutorial Section 3.1#Component Types and Other New Features|Component Types and Other New Features]] ::* [[Documentation:Tutorial Section 3.6#Types of media|Types of media]]
    22 KB (2,482 words) - 09:59, 26 June 2017
  • lighting in a scene and generates an image of that scene from the view point <li>Many camera types, including <!--<linkto "perspective">perspective</linkto>--->[[Reference:Ca
    38 KB (5,895 words) - 20:53, 2 July 2021
  • ::* [[Reference:Camera#Types of Projection|Types of Projection]] :* [[Reference:Lighting Types|Lighting Types]]
    33 KB (3,799 words) - 08:11, 17 June 2021
  • ...ur display, as interpolation might mess up the intended effect. Also, some types of displays exhibit variations of gamma depending on viewing angle and, as ..., <code>File_Gamma</code> has no effect whatsoever. For certain other file types (currently PNG), <code>File_Gamma</code> does have an effect on the encodin
    67 KB (10,475 words) - 15:22, 9 June 2021
  • complex and time consuming. This is one of the few program types to calculate lighting and shading for each one of those surfaces and that
    22 KB (3,786 words) - 15:57, 23 June 2009
  • ...images are both complex and time consuming. This is one of the few program types that will actualy put your processors FPU to maximum use.</p> ...makes it so slow. When the spheres are merged, there's no need to perform lighting and shading calculations for those 18 surfaces.</p>
    23 KB (3,978 words) - 02:27, 11 April 2021
  • <td width="70%">Just show quick colors. Use full ambient lighting only. Quick colors In general, any finite object and many types of CSG of finite objects will
    35 KB (5,804 words) - 13:21, 27 July 2020
  • ...racing is known for the dramatic way it depicts reflection, refraction and lighting effects. Much of our perception depends on the reflective properties of an ...ous pattern normals, specialized normals and bump maps. They differ in the types of modifiers you may use with them. The pattern type is optionally followed
    5 KB (895 words) - 20:33, 2 July 2021
  • <p>The different types of light sources and the optional modifiers are <em>GENERAL_LIGHT_MODIFIERS</em> work with all types of lights and all
    33 KB (5,394 words) - 14:42, 9 June 2021
  • apparent colors. This means that reflection, refraction and lighting computed, then the normal, then reflection, refraction and lighting are
    12 KB (1,846 words) - 11:07, 7 February 2018
  • <li>[[Reference:Lighting Types|Lighting Types]]</li>
    182 bytes (25 words) - 12:15, 12 December 2016
  • ...es because we used the <code>linear_spline</code> keyword. There are other types of splines available with the lathe, which will result in smooth curving li ...ad a sort of <em>Spline Workshop</em> where we could practice manipulating types and points of splines and see what the effects were like. So let's make one
    54 KB (8,887 words) - 10:13, 29 September 2020
  • ====What about loop types other than simple for-loops?==== (with diffuse and specular lighting), colored light sources, reflections
    29 KB (5,048 words) - 14:27, 16 December 2016
  • ...her objects and/or light sources. POV-Ray also supports more sophisticated lighting models such as: <em>global illumination</em> or [[Reference:Radiosity|radio
    489 bytes (71 words) - 13:11, 8 August 2012
  • <p>This section details settings, camera types, objects, and textures used in POV-Ray scene files. It is divided into the <li>[[Reference:Lighting Types|LightingTypes]]</li>
    587 bytes (77 words) - 13:11, 8 August 2012
  • <td>Sets compression parameter for file types that support it.</td> <p>You may select one of several different file types by using <code>Output_File_Type=</code><em>x</em> or <code>+F</code><em>x</
    21 KB (3,472 words) - 14:11, 9 June 2021
  • darkens it depending on the lighting in the scene. Because we are defining Many types of color patterns are available for use in a pigment statement.
    31 KB (5,079 words) - 14:03, 16 December 2016
  • ...LightWave, Caligari, Direct X, AutoCAD and many other, plus common 2D file types. Shareware</p> ...y data from the DXF file format into the format understood by the RADIANCE lighting simulation package. C++ alternative: [http://www.toren.com/radiance/dxfimpo
    8 KB (1,271 words) - 16:35, 7 November 2010

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