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  • {{#indexentry:media, types}} ...bing, emitting, and scattering. All three activities may occur in a single media. Each of these three specifications requires a color. Only the red, green,
    6 KB (985 words) - 17:37, 17 December 2016

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  • ===Simple Media Tutorial=== {{#indexentry:media, tutorial}}
    20 KB (3,019 words) - 17:04, 17 December 2016
  • ...tion:Tutorial Section 3.1#Component Types and Other New Features|Component Types and Other New Features]] ::1.3.7 [[Documentation:Tutorial Section 3.6#Simple Media Tutorial|Simple Media Tutorial]]
    89 KB (9,046 words) - 08:15, 17 June 2021
  • <!--REMOVE--->===Simple Media Tutorial===<!--THIS---> <p>Emitting media works well with dark backgrounds. Absorbing media works well
    59 KB (8,732 words) - 14:31, 9 June 2021
  • ::* [[Reference:Camera#Types of Projection|Types of Projection]] :* [[Reference:Lighting Types|Lighting Types]]
    33 KB (3,799 words) - 08:11, 17 June 2021
  • ...tion:Tutorial Section 3.1#Component Types and Other New Features|Component Types and Other New Features]] :* [[Documentation:Tutorial Section 3.6#Simple Media Tutorial|Simple Media Tutorial]]
    22 KB (2,482 words) - 09:59, 26 June 2017
  • {{#indexentry:density, media}} ...:Density#Multiple Density vs. Multiple Media|Multiple Density vs. Multiple Media]].</p>
    9 KB (1,332 words) - 08:58, 30 June 2017
  • {{#indexentry:method, media}} {{#indexentry:intervals, media}}
    6 KB (876 words) - 15:05, 9 June 2021
  • {{#indexentry:media, types}} ...bing, emitting, and scattering. All three activities may occur in a single media. Each of these three specifications requires a color. Only the red, green,
    6 KB (985 words) - 17:37, 17 December 2016
  • <code>[[Reference:Media Types#Absorption|:absorption|absorption]]</code><br> <code>[[Reference:Media Types#Scattering|:eccentricity|eccentricity]]</code><br>
    44 KB (6,152 words) - 11:29, 2 October 2018
  • and any atmospheric media such as fog, haze, or fire.</p> <li>Many camera types, including <!--<linkto "perspective">perspective</linkto>--->[[Reference:Ca
    38 KB (5,895 words) - 20:53, 2 July 2021
  • <p>The different types of light sources and the optional modifiers are <em>GENERAL_LIGHT_MODIFIERS</em> work with all types of lights and all
    33 KB (5,394 words) - 14:42, 9 June 2021
  • ...SITY_LIST</em> and <code>density_map</code> modifiers only work with <code>media{density{..}}</code> statements. See the section [[Reference:Density File Pa map types.</p>
    13 KB (2,138 words) - 14:36, 9 June 2021
  • ...r|interior]], [[Reference:Media|:media|media]] and [[Reference:Atmospheric Media|:atmosphere|atmospheric effects]] will be explained in detail.</p> Many types of color patterns are available for use in a pigment statement.
    31 KB (5,079 words) - 14:03, 16 December 2016
  • *[[Media:POV WORKSPACE 1.blend|POV-Ray centric default workspace]] *[[Media:regression and test blendfiles.zip|regression files]]
    47 KB (7,135 words) - 09:19, 30 December 2022
  • <p>This file defines a number of constants, including things such as mapping types and ior definitions.</p> ==Scattering media type constants==
    3 KB (525 words) - 01:30, 17 December 2016
  • <p>This section details settings, camera types, objects, and textures used in POV-Ray scene files. It is divided into the <li>[[Reference:Lighting Types|LightingTypes]]</li>
    587 bytes (77 words) - 13:11, 8 August 2012
  • ...bjects are the building blocks of your scene. There are a lot of different types of objects supported by POV-Ray. In the following sections, we describe [[R ...been discontinued and replaced with a new feature called [[Reference:Media|Media]] which replaces both halo and atmosphere.</p>
    4 KB (575 words) - 20:48, 2 July 2021
  • However there is a restriction that these types of expressions must be ...media_attenuation]]</code>, and <code>[[Reference:Light Source#Atmospheric Media Interaction|:media_interaction|media_interaction]]</code>. Whenever you see
    33 KB (5,379 words) - 14:34, 9 June 2021
  • complex and time consuming. This is one of the few program types <li>Area lights are very slow to calculate. If you have big media effects,
    22 KB (3,786 words) - 15:57, 23 June 2009
  • ...images are both complex and time consuming. This is one of the few program types that will actualy put your processors FPU to maximum use.</p> <li>Area lights are very slow to calculate. If you have big media effects, they are <i>extremely</i> slow to calculate. Use as few area light
    23 KB (3,978 words) - 02:27, 11 April 2021

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