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  • [[Category:Object Modifiers]] ...mage</code>, <code>no_reflection</code> and <code>no_shadow</code> make an object invisible to primary, reflected and shadow test rays, respectively.</p>
    347 bytes (54 words) - 19:07, 15 March 2012

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  • ....1.4 [[Documentation:Tutorial Section 2#Describing an Object|Describing an Object]] ...tation:Tutorial Section 2#Adding Texture to an Object|Adding Texture to an Object]]
    89 KB (9,046 words) - 08:15, 17 June 2021
  • ::* [[Reference:Tracing Options#Radiosity Options|Radiosity Options]] :::* [[Reference:Tracing Options#Radiosity High Reproducibility|Radiosity High Reproducibility]]
    33 KB (3,799 words) - 08:11, 17 June 2021
  • ====Multiple medias inside the same object==== <p>One solution for this is to use both types of medias inside the same object.
    59 KB (8,732 words) - 14:31, 9 June 2021
  • ...e> block which allows to easily attach an object to the light source. This object implicitly doesn't cast any shadows. You can make something like this:</p> ...both things, the <code>light_source</code> and the <code>looks_like</code> object, at the origin, and then translate them to their right place, also the <cod
    63 KB (10,871 words) - 12:16, 3 January 2012
  • <code>[[Reference:Radiosity#adc_bailout|adc_bailout]]</code> <em>radiosity</em><br> <code>[[Reference:Radiosity#always_sample|:always_sample|always_sample]]</code><br>
    44 KB (6,152 words) - 11:29, 2 October 2018
  • ====Superquadric Ellipsoid Object==== <p>Sometimes we want to make an object that does not have perfectly sharp
    67 KB (10,475 words) - 15:22, 9 June 2021
  • [[Category:Object Modifiers]] ...m> modify or override settings given in the <em>FINISH_IDENTIFIER</em>. If no identifier is specified then the items modify the finish values in the curr
    36 KB (5,741 words) - 20:55, 2 July 2021
  • * Global Illumination: Radiosity (Indirect Lighting) ; Photons caustics (reflect/refract); meshlights ...etc. all accessible in neighboring tabs contextually depending on selected object (geometry, camera, light...)
    42 KB (6,180 words) - 17:11, 5 August 2020
  • ...h as a [[Reference:Sphere|sphere]] or a [[Reference:Box|box]] to a complex object using <em>Constructive Solid Geometry</em> or [[Reference:Constructive Soli radiosity { RADIOSITY_ITEMS...}
    4 KB (483 words) - 20:43, 27 March 2020
  • <li>If no camera is specified the default camera is used.</li> <li>If no projection type is given the perspective camera will be used (pinhole camer
    50 KB (8,005 words) - 20:51, 2 July 2021