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  • {{#indexentry:polygon, keyword}} {{#indexentry:Keyword, polygon}}
    3 KB (554 words) - 19:08, 15 March 2012

Page text matches

  • ===Polygon Based Shapes=== {{#indexentry:Shapes, polygon based}}
    36 KB (5,508 words) - 14:09, 16 December 2016
  • {{#indexentry:polygon, keyword}} {{#indexentry:Keyword, polygon}}
    3 KB (554 words) - 19:08, 15 March 2012
  • ...es is a handy and necessary one, which will be seen again in the prism and polygon objects. It's easy to see, that with a little tinkering, how quickly we can <p>The prism is essentially a polygon or closed curve which is swept along a
    54 KB (8,887 words) - 10:13, 29 September 2020
  • ::1.3.2 [[Documentation:Tutorial Section 3.1#Polygon Based Shapes|Polygon Based Shapes]] :::1.3.2.3 [[Documentation:Tutorial Section 3.1#Polygon Object|Polygon Object]]
    89 KB (9,046 words) - 08:15, 17 June 2021
  • :* [[Documentation:Tutorial Section 3.1#Polygon Based Shapes|Polygon Based Shapes]] ::* [[Documentation:Tutorial Section 3.1#Polygon Object|Polygon Object]]
    22 KB (2,482 words) - 09:59, 26 June 2017
  • ...b-polygon in the polygon statement, if the first and last point of the sub-polygon's point sequence are not the same. This makes it very easy to convert betwe
    9 KB (1,445 words) - 14:39, 1 October 2017
  • <code>[[Reference:Polygon|:polygon|polygon]]</code><br>
    44 KB (6,152 words) - 11:29, 2 October 2018
  • :<p>3D Polygon Modeler with some nice organic modelling capabilities.</p> :<p>PolyEdit: Japanese, made by the Doga team. A polygon editor with various 3D export capabilities.</p>
    7 KB (1,138 words) - 20:02, 6 April 2013
  • ...le|smooth triangle]], [[Reference:Triangle|triangle]], [[Reference:Polygon|polygon]], [[Reference:Mesh|mesh]], and [[Reference:Mesh2|mesh2]]. They may be comb
    1 KB (209 words) - 13:11, 8 August 2012
  • [[Keyword:polygon|polygon]]<br>
    16 KB (2,335 words) - 16:36, 11 March 2012
  • *Polygon to Circle Blending ''While Blender is one of the best modelers in existence, it is primarily a polygon modeler. There are some cases when you want to use something like POV-Ray's
    42 KB (6,180 words) - 17:11, 5 August 2020
  • :::* [[Reference:Polygon|Polygon]]
    33 KB (3,799 words) - 08:11, 17 June 2021
  • BICUBIC_PATCH | DISC | MESH | MESH2 | POLYGON | TRIANGLE |
    4 KB (575 words) - 20:48, 2 July 2021
  • polygon {
    59 KB (8,732 words) - 14:31, 9 June 2021
  • ...ic polygons. The <code>number_of_sides</code> is used to choose that basic polygon: an equilateral triangle (3), a square (4) or a hexagon (6). The <code>numb
    3 KB (479 words) - 19:07, 15 March 2012
  • <p>3D-cards are not designed for raytracing. They read polygon meshes and then
    22 KB (3,786 words) - 15:57, 23 June 2009
  • required. Skipping 1 point makes a regular polygon with Points sides.</li>
    11 KB (1,938 words) - 19:09, 15 March 2012
  • <p>3D-cards are not designed for raytracing. They read polygon meshes and then scanline-render them. Scanline rendering has very little, i
    23 KB (3,978 words) - 02:27, 11 April 2021
  • Other speed or memory saving techniques like using lower polygon-count meshes during tuning might also be a good idea. The bottom line is t
    29 KB (4,726 words) - 11:00, 26 February 2010
  • ...la from the polygons of the prior generation of the surface. The resulting polygon mesh, over successive generations, approaches a smooth curve. The Surface S
    8 KB (1,242 words) - 12:13, 22 October 2013

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