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- {{#indexentry:texture, keyword}} {{#indexentry:keyword, texture}}6 KB (816 words) - 17:50, 10 February 2020
- texture { TEXTURE_IDENTIFIER } | instead of texture.</p>839 bytes (110 words) - 19:09, 15 March 2012
- <p class="Hint">A listing of various image and texture resource sites in alphabetical order.</p> ...ve.org/web/20080702135359/www.textureworld.com/Texture_Libraries/Store/ 3D Texture Libraries and Backgrounds from TextureWorld]7 KB (1,124 words) - 11:13, 4 May 2010
- <p class="Hint">A listing of texture editors and tools sites in alphabetical order.</p> ...a heavy use of symmetry groups to quickly produce amazing frames, easy to texture and use as image maps. Several 2D export formats are supported, and POV-Ray3 KB (478 words) - 14:09, 11 December 2011
- texture { TEXTURE_ITEMS... } <code>interior_texture</code> simply allows to specify a separate texture for the1,009 bytes (144 words) - 19:06, 15 March 2012
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- textures. A plain texture has just one pigment, normal and finish statement. plain texture as are normals with normal map statements.</p>12 KB (1,846 words) - 11:07, 7 February 2018
- you should try both methods when designing a texture. There are even times when ====Working With Texture Maps====36 KB (5,495 words) - 14:23, 16 December 2016
- triangles meshes though: a different texture can be assigned to each triangle #declare Red = texture {36 KB (5,508 words) - 14:09, 16 December 2016
- {{#indexentry:texture, keyword}} {{#indexentry:keyword, texture}}6 KB (816 words) - 17:50, 10 February 2020
- texture { ====Adding Texture to an Object====31 KB (5,079 words) - 14:03, 16 December 2016
- * Texture influence channels: Alpha ; Diffuse ; Bump ; Specular ; Mirror (uses same c || Sigma Texture42 KB (6,180 words) - 17:11, 5 August 2020
- <p>Finally, our tiles are complete. But we need a texture for them. To do ===Advanced Texture Options===67 KB (10,475 words) - 15:22, 9 June 2021
- {{#indexentry:Directives, language, default texture}} ...fault texture is copied and the pigment, normal or finish will modify that texture.</p>3 KB (481 words) - 23:09, 3 May 2016
- <!--REMOVE--->===Simple Texture Options===<!--THIS---> texture {33 KB (5,190 words) - 17:41, 10 February 2020
- textures. A layered texture consists of several textures that are partially texture. The different texture layers show through the transparent portions3 KB (559 words) - 14:51, 9 June 2021
- ...nly. The interior of an object is only of interest if it has a transparent texture which allows you to see inside the object. It also applies only to solid ob ...code> statement which was once part of the <code>[[Reference:Halo|:texture|texture]]</code> statement has been discontinued and has been replaced by the <code23 KB (3,669 words) - 14:11, 16 November 2021
- ....1.5 [[Documentation:Tutorial Section 2#Adding Texture to an Object|Adding Texture to an Object]] ::1.2.5 [[Documentation:Tutorial Section 2.1#Simple Texture Options|Simple Texture Options]]89 KB (9,046 words) - 08:15, 17 June 2021
- <p class="Question">How do I use an image to texture my object?</p> ...ect. It is generally easiest to create the object at the origin, apply the texture, then move it to wherever you want it.</p>63 KB (10,871 words) - 12:16, 3 January 2012
- ...predefined textures, including wood, glass, and metal textures, and a few texture/pattern generation macros.</p> <dd><p class="Note"><strong>Note:</strong> This texture has very tiny dark blue specks that are often mistaken for rendering errors11 KB (1,938 words) - 19:09, 15 March 2012
- texture { finish{</code>...<code>} }</code> and to move them to the new <code> <code>[[Reference:Texture|:texture|texture]]</code>, is now renamed <code>[[Reference:Media|:media|media]]</code> and3 KB (441 words) - 14:47, 9 June 2021
- <!--REMOVE--->===Advanced Texture Options===<!--THIS---> have used the default directive to set the default texture for all items in19 KB (3,034 words) - 14:24, 16 December 2016
- <p class="Hint">A listing of various image and texture resource sites in alphabetical order.</p> ...ve.org/web/20080702135359/www.textureworld.com/Texture_Libraries/Store/ 3D Texture Libraries and Backgrounds from TextureWorld]7 KB (1,124 words) - 11:13, 4 May 2010
- texture { texture { Brown_Agate }25 KB (4,020 words) - 23:32, 30 September 2017
- ...kto>--->[[Documentation:Tutorial Section 2.1#Simple Texture Options|Simple Texture Options]] texture { T_Gold_1B }54 KB (8,887 words) - 10:13, 29 September 2020
- ...s specified then the items modify the finish values in the current default texture.</p> ...finish directly to an object without explicitly specifying it as part of a texture. For example instead of this:</p>36 KB (5,741 words) - 20:55, 2 July 2021