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  • {{#indexentry:CSG, union}} {{#indexentry:union, keyword}}
    3 KB (419 words) - 18:58, 16 December 2016

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  • <p>Now we create a union of two <code>Half_Torus</code> objects:</p> union {
    31 KB (5,079 words) - 14:03, 16 December 2016
  • {{#indexentry:CSG, union}} {{#indexentry:union, keyword}}
    3 KB (419 words) - 18:58, 16 December 2016
  • ==Union== The [[union]] object is a way to apply a universal group to a family of objects. Their
    4 KB (578 words) - 21:41, 19 July 2009
  • <li>When you have many objects with the same texture, union them and apply very common allegation is that &quot;merge is always slower than union&quot;. This statement
    22 KB (3,786 words) - 15:57, 23 June 2009
  • <li>When you have many objects with the same texture, union them and apply the texture only once. This will decrease parse time and mem ...r than union''. This statement is not true. Merge is sometimes slower than union, but in some cases it's even faster. For example, consider the following co
    23 KB (3,978 words) - 02:27, 11 April 2021
  • object. We change the word <code>union</code> to <code>intersection</code> and declared object because we will want them to be in the final union
    25 KB (4,020 words) - 23:32, 30 September 2017
  • <code>[[Reference:Union|:composite|composite]]</code><br> <code>[[Reference:Union#Split_Union|:split_union|split_union]]</code><br>
    44 KB (6,152 words) - 11:29, 2 October 2018
  • difference | intersection | merge | union union
    4 KB (675 words) - 10:35, 26 June 2017
  • :::1.2.3.2 [[Documentation:Tutorial Section 2#CSG Union|CSG Union]] ::::2.5.1.4.2 [[Reference:Union|Union]]
    89 KB (9,046 words) - 08:15, 17 June 2021
  • <p>The <code>union</code> operation just glues objects together, it does not remove the objects' surfaces inside the <code>union</code>. Under most
    1 KB (194 words) - 19:07, 15 March 2012
  • position of each tile in the row. We also union these tiles into a single #declare Row = union {
    67 KB (10,475 words) - 15:22, 9 June 2021
  • #declare MyXPointer = union { union {
    4 KB (484 words) - 19:40, 15 April 2009
  • union union
    63 KB (10,871 words) - 12:16, 3 January 2012
  • ...em> (CSG). There are four basic types of CSG operations: [[Reference:Union|union]], [[Reference:Intersection|intersection]], [[Reference:Difference|differen ...and <code>merge</code>. Therefore any objects may be combined using <code>union</code> but only solid objects, i.e. objects that have a well-defined interi
    3 KB (585 words) - 12:23, 27 March 2020
  • union { #declare Count=Count+1; // re-declare inside union
    17 KB (2,659 words) - 20:47, 2 July 2021
  • :::* [[Reference:Union|Union]] ::::* [[Reference:Union#Split_Union|Split Union]]
    33 KB (3,799 words) - 08:11, 17 June 2021
  • ...d as objects so that they can be combined with regular objects using <code>union</code>.</p> <li>use a union instead if you want the object to block light and remember to make <em>some
    33 KB (5,394 words) - 14:42, 9 June 2021
  • <p>When shooting photons at a CSG-union, it may sometimes be of advantage to use ...ference:Union#Split_Union|:split_union|split_union off]]</code> inside the union.
    27 KB (4,555 words) - 18:30, 16 December 2016
  • ...[Reference:Constructive Solid Geometry|:CSG|CSG]] [[Reference:Union|:union|union]] operation. See the sample scene <code>~scenes\interior\media\media4.pov</
    9 KB (1,332 words) - 08:58, 30 June 2017
  • union. If a union has no <code>bounded_by</code> POV-Ray can internally split apart the components of a union and apply automatic bounding slabs to
    4 KB (638 words) - 19:05, 15 March 2012

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