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- This document is protected, so submissions, corrections and discussions should be held on this documents [[Documentation_Talk:Tutorial <!--REMOVE--->====The Fog====<!--THIS--->20 KB (3,019 words) - 17:04, 17 December 2016
- {{#indexentry:fog, keyword}} {{#indexentry:keyword, fog}}6 KB (972 words) - 19:27, 23 July 2012
- This document is protected, so submissions, corrections and discussions should be held on this documents [[Documentation_Talk:Contents| ...[Documentation:Tutorial Section 1#Changes and New Features Summary|changes and new features]] summary for what's new with this release.</p>89 KB (9,046 words) - 08:15, 17 June 2021
- MEDIA... ...he interior of the object. This is in contrast to the <code>texture</code> and <code>interior_texture</code> which describe the surface properties only. T23 KB (3,669 words) - 14:11, 16 November 2021
- ...light_source</code> and the <code>looks_like</code> object, at the origin, and then translate them to their right place, also the <code>finish { ambient 1 <p>You can also get visible light sources using other techniques: Media, lens flare (available as 3rd party include file), glow patch, etc.</p>63 KB (10,871 words) - 12:16, 3 January 2012
- This document is protected, so submissions, corrections and discussions should be held on this documents [[Documentation_Talk:Tutorial ...[Documentation:Tutorial Section 1#Changes and New Features Summary|Changes and New Features Summary]]22 KB (2,482 words) - 09:59, 26 June 2017
- {{#indexentry:media, atmospheric}} ...|:media|media]]</code> does. It will not show light beams or other effects and is therefore not very realistic.</p>3 KB (483 words) - 18:09, 17 July 2012
- {{#indexentry:media, reference}} <!--<sectiondesc desc=<"media reference">--->5 KB (695 words) - 15:36, 12 February 2021
- This document is protected, so submissions, corrections and discussions should be held on this documents [[Documentation_Talk:Tutorial <li>This introduction which explains what POV-Ray is and what ray-tracing38 KB (5,895 words) - 20:53, 2 July 2021
- This document is protected, so submissions, corrections and discussions should be held on this documents [[Documentation_Talk:Tutorial If you have a question regarding commercial use or distribution of52 KB (8,130 words) - 15:31, 9 June 2021
- * Geometry import and export with their modifiers, keyed and physics animation * Atmospheric media (volume fog)42 KB (6,180 words) - 17:11, 5 August 2020
- [email protected]/ news-group discussion] for more details and information about ways to overcome this limitation.</p> <p>The different types of light sources and the optional modifiers are33 KB (5,394 words) - 14:42, 9 June 2021
- ...le and wished for 'How To' articles. If you add a new article, please list and link it here. *[[HowTo:Use radiosity | How to: Simulate real-world ambient light]]6 KB (903 words) - 18:58, 15 August 2023
- {{#indexentry:media, types}} ...n intensity of white color. For example, the following two lines are legal and produce the same results:</p>6 KB (985 words) - 17:37, 17 December 2016
- <p>Identifiers may be declared and later referenced to make scene files more readable and to parameterize scenes so that changing a single declaration17 KB (2,659 words) - 20:47, 2 July 2021