Difference between revisions of "Reference:Image Pattern"
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<p>This will cause POV-Ray to perform gamma adjustment or decoding on the input file data before building the image pattern. Alternatively to a numerical value, <code>srgb</code> may be specified to denote that the file format is pre-corrected or encoded using the <em>sRGB transfer function</em> instead of a power-law gamma function. {{New}} in version 3.7.1, other valid special values are <code>bt709</code> and <code>bt2020</code>, denoting that the file is encoded or pre-corrected using the ITU-R BT.709 or BT.2020 transfer function, respectively. See section [[Documentation:Tutorial Section 3.3#Gamma Handling|Gamma Handling]] for more details.</p> | <p>This will cause POV-Ray to perform gamma adjustment or decoding on the input file data before building the image pattern. Alternatively to a numerical value, <code>srgb</code> may be specified to denote that the file format is pre-corrected or encoded using the <em>sRGB transfer function</em> instead of a power-law gamma function. {{New}} in version 3.7.1, other valid special values are <code>bt709</code> and <code>bt2020</code>, denoting that the file is encoded or pre-corrected using the ITU-R BT.709 or BT.2020 transfer function, respectively. See section [[Documentation:Tutorial Section 3.3#Gamma Handling|Gamma Handling]] for more details.</p> | ||
Revision as of 10:50, 13 October 2016
Instead of placing the color of the image on the object using an image_map
, the image_pattern
specifies an entire texture item (color, pigment, normal or texture) based on the gray value at that point.
This gray value is evaluated against a list and the corresponding item is then used for the texture at that particular point. For values between listed items, an averaged texture is calculated.
It takes a standard image specification with the option, use_alpha
, which works similar to use_color
or use_index
.
Note: See the section Using the Alpha Channel for some important information regarding the use of image_pattern
.
Syntax:
PIGMENT: pigment { IMAGE_PATTERN color_map { COLOR_MAP_BODY } | colour_map { COLOR_MAP_BODY } | pigment_map { PIGMENT_MAP_BODY } } NORMAL: normal { IMAGE_PATTERN [Bump_Size] normal_map { NORMAL_MAP_BODY } } TEXTURE: texture { IMAGE_PATTERN texture_map { TEXTURE_MAP_BODY } } IMAGE_PATTERN: image_pattern { BITMAP_TYPE "bitmap.ext" [gamma GAMMA] [premultiplied BOOL] [IMAGE_MAP_MODS...] } BITMAP_TYPE: exr | gif | hdr | iff | jpeg | pgm | png | ppm | sys | tga | tiff GAMMA: Float_Value | srgb | bt709 | bt2020 IMAGE_MAP_MODS: map_type Type | once | interpolate Type | use_alpha ITEM_MAP_BODY: ITEM_MAP_IDENTIFIER | ITEM_MAP_ENTRY... ITEM_MAP_ENTRY: [ GRAY_VALUE ITEM_MAP_ENTRY... ]
It is also useful for creating texture masks as in the following:
texture { image_pattern { tga "image.tga" use_alpha } texture_map { [0 Mytex] [1 pigment { transmit 1 }] } }
Note: This pattern uses an image to get the gray values. If you want exactly the same possibilities but need to get gray values from a pigment, you can use the pigment_pattern.
While POV-Ray will normally interpret the image pattern input file as a container of linear data irregardless of file type, this can be overridden for any individual image pattern input file by specifying gamma
GAMMA immediately after the file name. For example:
image_pattern { jpeg "foobar.jpg" gamma 1.8 }
This will cause POV-Ray to perform gamma adjustment or decoding on the input file data before building the image pattern. Alternatively to a numerical value, srgb
may be specified to denote that the file format is pre-corrected or encoded using the sRGB transfer function instead of a power-law gamma function. New in version 3.7.1, other valid special values are bt709
and bt2020
, denoting that the file is encoded or pre-corrected using the ITU-R BT.709 or BT.2020 transfer function, respectively. See section Gamma Handling for more details.