Difference between revisions of "Reference:Lemon"
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Jholsenback (talk | contribs) m (added narrative) |
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<tr> | <tr> | ||
<td> | <td> | ||
− | <p>{{New}} to version 3.7.1 the <code>lemon</code> object has been added.</p> | + | <p>{{New}} to version 3.7.1 the <code>lemon</code> object has been added. It is similar to the <code>cone</code> in that it's basically described the same way but with a few differences:</p> |
+ | <ul> | ||
+ | <li>end points are connected by a spherically curved <em>Inner_Radius</em></li> | ||
+ | <li><em>Inner_Radius</em> <strong>must</strong> be >= the distance between end points</li> | ||
+ | <li><em>both</em> or <em>either</em> of the end points radii can be zero</li> | ||
+ | </ul> | ||
</td> | </td> | ||
<td> | <td> | ||
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</tr> | </tr> | ||
</table> | </table> | ||
− | <p>The syntax is:</p> | + | <p>The syntax is as follows:</p> |
<pre> | <pre> | ||
lemon { | lemon { | ||
− | <Base_Point>, Base_Radius, <Cap_Point>, Cap_Radius, Inner_Radius | + | <Base_Point>, Base_Radius, <Cap_Point>, Cap_Radius, Inner_Radius |
− | [ | + | [LEMON_MODIFIERS] |
} | } | ||
+ | |||
+ | LEMON_MODIFIER: | ||
+ | sturm | open | OBJECT_MODIFIER | ||
+ | |||
</pre> | </pre> | ||
− | <p> | + | <p>The following example produced the above image:</p> |
<pre> | <pre> | ||
#version 3.7.1; | #version 3.7.1; | ||
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light_source { 10*<10,10,-50>, 0.9 } | light_source { 10*<10,10,-50>, 0.9 } | ||
</pre> | </pre> | ||
+ | <p>If additional accuracy is required you can add the <code>[[Reference:Sturm Object Modifier|sturm]]</code> object modifier.</p> | ||
+ | <p>See also the <code>[[Reference:Cone|cone]]</code> object.</p> |
Revision as of 22:29, 15 September 2016
New to version 3.7.1 the
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|
The syntax is as follows:
lemon { <Base_Point>, Base_Radius, <Cap_Point>, Cap_Radius, Inner_Radius [LEMON_MODIFIERS] } LEMON_MODIFIER: sturm | open | OBJECT_MODIFIER
The following example produced the above image:
#version 3.7.1; global_settings { assumed_gamma 1.0 } camera { location -560*z direction z up y right image_width*x/image_height angle 5 } #include "colors.inc" lemon { -18*y-10*x, 0, 18*y-10*x, 0, 30 texture { pigment { color CH2RGB(30) filter 0.45 } } } lemon { +10*x+1*y, 5, 18*y+10*x, 0, 15 texture { pigment { color CH2RGB(100) filter 0.45 } } } lemon { -1*y+10*x, 5, -18*y+10*x, 5, 15 texture { pigment { color CH2RGB(150) filter 0.45 } } } box { 10*z-20*x-20*y, 10*z+20*x+20*y texture { pigment { color White }}} light_source { 10*<0,0,-20>, 0.9 } light_source { 10*<-5,10,-50>, 0.9 } light_source { 10*<-10,10,-50>, 0.9 } light_source { 10*<5,10,-50>, 0.9 } light_source { 10*<10,10,-50>, 0.9 }
If additional accuracy is required you can add the sturm
object modifier.
See also the cone
object.