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- ...e to change this default you may translate, rotate or scale the pigment or texture to map it onto the object's surface as desired.</p> ...this default orientation you may translate, rotate or scale the pigment or texture to map it onto the object's surface as desired.</p>11 KB (1,709 words) - 14:58, 9 June 2021
- texture { pigment { Red } } texture { pigment { Red } }8 KB (1,216 words) - 14:31, 1 October 2017
- <p>Object's used in the <code>object</code> pattern cannot have a texture and must1 KB (207 words) - 19:07, 15 March 2012
- texture {3 KB (554 words) - 19:08, 15 March 2012
- When used as a pigment pattern or texture pattern, the <code>quilted</code>3 KB (517 words) - 09:28, 1 March 2014
- ...our scene (as in the case that you have a bump map or if you have a strong texture) then by all means use a lower number.</p>24 KB (3,994 words) - 08:02, 17 June 2021
- <p>When used as a pigment pattern or texture pattern, the <code>ripples</code>2 KB (284 words) - 09:38, 1 March 2014
- ...t <code>sky_sphere</code> to match the behavior of a corresponding layered-texture large regular sphere. The old behavior, though probably having been uninten4 KB (599 words) - 18:09, 17 July 2012
- texture {...}2 KB (255 words) - 19:08, 15 March 2012
- <code>[[Reference:Interior Texture|interior_texture]]</code> keyword. An <code>interior_texture</code> will al4 KB (675 words) - 10:35, 26 June 2017
- <td>Compute texture patterns, compute photons</td>35 KB (5,804 words) - 13:21, 27 July 2020
- :<li>[[KB:Language Questions and Tips#Topic 4|How do I use an image to texture my object?]]</li>10 KB (1,714 words) - 02:33, 11 April 2021
- ...the wireframe of the object. In Moray you can scale, rotate, translate and texture this ''object'' as you wish.</p>4 KB (730 words) - 14:18, 12 September 2009
- such as an object, texture, etc. then the macro acts like a function which17 KB (2,782 words) - 14:28, 9 June 2021
- <p>When used as a pigment pattern or texture pattern, the <code>waves</code>2 KB (317 words) - 09:54, 1 March 2014
- ...; and "B": the A series is designed to work better on the bottom texture layer, and the3 KB (604 words) - 19:09, 15 March 2012
- :<p>Free Pre-Texture Models And More Added All The Time! Also free textures available for downlo7 KB (1,201 words) - 11:41, 4 May 2010
- ...ains large number of downloadable 3D models, but not in POV-Ray format and texture maps.[http://www.3dcafe.com/3d-tutorials ALTERNATE LINK]</p>5 KB (724 words) - 19:43, 3 November 2013
- ...omething you thought would be awesome actually isn't and needs a different texture, a different placement or to just be removed all together. Maybe the camera7 KB (1,285 words) - 07:35, 12 December 2007
- #Via the [[ambient]] property in the [[finish|finish block]] of a [[texture]], which gives the color of the object when no light is shining on it.29 KB (4,726 words) - 11:00, 26 February 2010