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- required. Skipping 1 point makes a regular polygon with Points sides.</li>11 KB (1,938 words) - 19:09, 15 March 2012
- <p>3D-cards are not designed for raytracing. They read polygon meshes and then scanline-render them. Scanline rendering has very little, i23 KB (3,978 words) - 02:27, 11 April 2021
- Other speed or memory saving techniques like using lower polygon-count meshes during tuning might also be a good idea. The bottom line is t29 KB (4,726 words) - 11:00, 26 February 2010
- ...la from the polygons of the prior generation of the surface. The resulting polygon mesh, over successive generations, approaches a smooth curve. The Surface S8 KB (1,242 words) - 12:13, 22 October 2013
- :<p>Metasequoia is a Polygon Modeler in Japanese with a partially English version also available. Window8 KB (1,266 words) - 17:38, 8 April 2011
- ...D raytracing program that offers a GUI modelling interface. It uses mainly polygon shape modelling with a small number of internal primitives. The texture cap7 KB (1,067 words) - 16:56, 9 October 2011
- BICUBIC_PATCH | DISC | MESH | MESH2 | POLYGON | TRIANGLE |2 KB (323 words) - 13:40, 3 December 2010
- # {{User:Le_Forgeron/HgPovray38/now|polygon}} using winding number for filling: [[User:Le_Forgeron/polyline|polyline]]2 KB (342 words) - 12:39, 5 August 2020
- Similar to polygon, but using the absolute value of the winding number instead of odd-even fil1 KB (135 words) - 11:34, 24 June 2018
- ;polygon8 bytes (1 word) - 16:08, 11 March 2012
- <dd>A regular polygon with <code>N</code> edges (or corners) with incircle radius <code>R_incircl7 KB (1,345 words) - 13:43, 10 June 2017
- ...ic polygons. The <code>number_of_sides</code> is used to choose that basic polygon: an equilateral triangle (3), a square (4) or an hexagon (6). The <code>num5 KB (841 words) - 16:37, 4 December 2010
- <li><!--<linkto "polygon">polygons</linkto>--->[[Reference:Polygon|polygons]]</li>38 KB (5,895 words) - 20:53, 2 July 2021