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  • ...<!--<linkto "The #default Directive">The #default Directive</linkto>--->[[Reference:Default Directive|The #default Directive]]. <p>In <em>previous</em> versions there <em>had</em> to be from 2 to 256 entries in the map. A {{Change}} in version 3.8 has removed the uppe
    12 KB (1,846 words) - 11:07, 7 February 2018
  • <td width="70%">Sets <code>[[Reference:Numeric Expressions#Built-in Variables|:clock|clock]]</code> float identifi ...de> causes POV-Ray to render your scene 10 times. If you specified <code>[[Reference:File Output Options#Output File Name|:Output_File_Name|Output_File_Name]]=f
    14 KB (2,290 words) - 14:58, 16 December 2016
  • ...o>--->[[Reference:Numeric Expressions#Functions|strlen]]</code> or <code>[[Reference:Numeric Expressions#Functions|:vlength|vlength]]</code>. You find a full li <p>All of the above mentioned float functions are described in the section
    12 KB (1,866 words) - 09:35, 28 February 2018
  • returns 0 for success, 1 for fatal error and 2 for user abort.</p> the previous section [[Reference:Shell Command Options#Shell Command Sequencing|Shell Command Sequencing]].
    16 KB (2,715 words) - 18:09, 17 July 2012
  • from <em><code> Angle-Width/2</code></em> to <em><code> Angle+Width/2</code></em> the rainbow is hit by the ray. The color is then
    5 KB (781 words) - 19:08, 15 March 2012
  • ...and discussions should be held on this documents [[Documentation_Talk:Unix Section 1|talk]] page. This section provides information on how to use the Unix version
    7 KB (1,186 words) - 14:57, 26 August 2013
  • ...trong>S</strong>ystem-specific format: See the notation at the end of this section.</td> <p>See also: [[Reference:Height Field|Height Field]] for a description of how POV-Ray heightfields a
    21 KB (3,472 words) - 14:11, 9 June 2021
  • 0 | 1 | 2 | 3 ...rformed in the gamma space defined by <code>blend_gamma</code> (default is 2.5)</li>
    4 KB (639 words) - 10:44, 24 July 2017
  • ...ttern types meets your needs you can use a <code>bump_map</code> to wrap a 2-D bit-mapped bump pattern around your 3-D objects.</p> ...igh spot. The image's index values may be used instead. See the sections [[Reference:Bump Map#Use_Index and Use_Color|:Use_Index|Use_Index]]
    6 KB (998 words) - 11:40, 6 February 2018
  • lambda : 2.0 a constant fog and <code>fog_type 2</code> is ground fog. The constant fog
    6 KB (972 words) - 19:27, 23 July 2012
  • <p>In <em>previous</em> versions there <em>had</em> to be from 2 to 256 entries in the map. A {{Change}} in version 3.8 has removed the uppe [0.3 bumps scale 2]
    3 KB (473 words) - 08:48, 30 June 2017
  • ...d discussions should be held on this documents [[Documentation_Talk:Mac OS Section 5|talk]] page. and gives good results at recursion depth 1 or 2. Turning on Jitter will
    22 KB (3,708 words) - 16:27, 15 June 2011
  • ...d discussions should be held on this documents [[Documentation_Talk:Mac OS Section 5|talk]] page. and gives good results at recursion depth 1 or 2. Turning on Jitter will
    20 KB (3,373 words) - 15:04, 29 March 2010
  • ...d discussions should be held on this documents [[Documentation_Talk:Mac OS Section 7|talk]] page. ...h the [[Reference:Text|text]] object, <em>may</em> require an additional [[Reference:Scene Parsing Options#Library Paths|Library Path]] entry.</p>
    1 KB (220 words) - 18:29, 23 August 2013
  • 2*(N-1)*(M-1)</code></em> triangles.</p> ...e type used to create a height field is specified by one of the keywords [[Reference:Height Field|listed]] above. Specifying the file type is optional. If it is
    11 KB (1,833 words) - 19:26, 4 February 2018
  • <p>See also: [[Reference:Command-Line and INI-File Options|Command-Line and INI-File Options]]</p> [[Documentation:Mac OS Section 1#Bug Reporting via our Bug Tracking System|Bug Reporting via our Bug Track
    1 KB (146 words) - 17:18, 22 August 2013
  • :''Main article: [[Documentation:Tutorial Section 2.1#Co-incident Surfaces]]'' ...tside texture, you might try using the [[Documentation:Reference Section 5.2#Interior Texture|interior_texture]] keyword.
    3 KB (480 words) - 17:18, 26 July 2010
  • <td colspan="2"><p class="caption">function pattern used as pigment and normal respectivel ...<!--<linkto "User-Defined Functions">User-Defined Functions</linkto>--->[[Reference:Numeric Expressions#Functions|User-Defined Functions]] for what is legal in
    5 KB (744 words) - 01:15, 17 December 2016
  • ...<!--<linkto "Blob Object">Blob Object</linkto>--->[[Documentation:Tutorial Section 3.1#Blob Object|Blob Object]] illustrates individually textured blob compon <p>If additional accuracy is required you can add the <code>[[Reference:Sturm Object Modifier|sturm]]</code> object modifier.</p>
    8 KB (1,362 words) - 13:58, 17 July 2016
  • ...ma to match the sRGB standard (approximately corresponding to a gamma of 2.2)</td> ...usually <code>sRGB</code> being the approximate equivalent to a gamma of 2.2.</p>
    13 KB (2,314 words) - 10:25, 26 June 2017

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