Difference between revisions of "HowTo:Use the plane object"

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==The Plane==
 
==The Plane==
 
In POV a plane is considered to have a volume, any point that is "under" the plane is inside, and any point that is "above" the plane is outside. This becomes important when you use a plane in CSG. A plane is defined in POV by a direction vector, and a float distance. The direction vector indicates the "up" direction, and the distance is how far in that direction from the origin the surface begins.
 
In POV a plane is considered to have a volume, any point that is "under" the plane is inside, and any point that is "above" the plane is outside. This becomes important when you use a plane in CSG. A plane is defined in POV by a direction vector, and a float distance. The direction vector indicates the "up" direction, and the distance is how far in that direction from the origin the surface begins.
 
+
<source lang="pov">
#include "colors.inc"
+
#include "colors.inc"
plane {y,-1
+
plane {y,-1
    pigment {checker White Tan}
+
  pigment {checker White Tan}
}
+
}
 
+
</source>
 
This uses the default y vector for "up", it's easy enough to rotate a plane to the desired angles after creating it, but vrotate can be used to rotate the vector before defining the plane.
 
This uses the default y vector for "up", it's easy enough to rotate a plane to the desired angles after creating it, but vrotate can be used to rotate the vector before defining the plane.

Revision as of 09:33, 27 December 2007

The Plane

In POV a plane is considered to have a volume, any point that is "under" the plane is inside, and any point that is "above" the plane is outside. This becomes important when you use a plane in CSG. A plane is defined in POV by a direction vector, and a float distance. The direction vector indicates the "up" direction, and the distance is how far in that direction from the origin the surface begins.

#include "colors.inc"
plane {y,-1
   pigment {checker White Tan}
}

This uses the default y vector for "up", it's easy enough to rotate a plane to the desired angles after creating it, but vrotate can be used to rotate the vector before defining the plane.