Difference between revisions of "Reference:Lemon"

From POV-Wiki
Jump to navigation Jump to search
m (added narrative)
m (typos)
Line 4: Line 4:
 
<tr>
 
<tr>
 
   <td>
 
   <td>
     <p>{{New}} to version 3.7.1 the <code>lemon</code> object has been added. It is similar to the <code>cone</code> in that it's basically described the same way but with a few differences:</p>
+
     <p>{{New}} to version 3.7.1 the <code>lemon</code> object has been added. It is similar to the <code>cone</code> in that it's basically described the same way but with these differences:</p>
 
     <ul>
 
     <ul>
 
       <li>end points are connected by a spherically curved <em>Inner_Radius</em></li>
 
       <li>end points are connected by a spherically curved <em>Inner_Radius</em></li>
Line 30: Line 30:
 
   }
 
   }
  
LEMON_MODIFIER:
+
LEMON_MODIFIERS:
 
   sturm | open | OBJECT_MODIFIER
 
   sturm | open | OBJECT_MODIFIER
  

Revision as of 23:03, 15 September 2016

New to version 3.7.1 the lemon object has been added. It is similar to the cone in that it's basically described the same way but with these differences:

  • end points are connected by a spherically curved Inner_Radius
  • Inner_Radius must be >= the distance between end points
  • both or either of the end points radii can be zero
LeForgeronLemon.png

example lemon objects

The syntax is as follows:

lemon { 
    <Base_Point>, Base_Radius, <Cap_Point>, Cap_Radius, Inner_Radius
    [LEMON_MODIFIERS]
  }

LEMON_MODIFIERS:
  sturm | open | OBJECT_MODIFIER

The following example produced the above image:

#version 3.7.1;
global_settings { assumed_gamma 1.0 }

camera { location -560*z
         direction z
         up y
         right image_width*x/image_height
         angle 5
       }

#include "colors.inc"

lemon { -18*y-10*x, 0, 18*y-10*x, 0, 30 texture { pigment { color CH2RGB(30) filter 0.45 } } }
lemon { +10*x+1*y, 5, 18*y+10*x, 0, 15 texture { pigment { color CH2RGB(100) filter 0.45 } } }
lemon { -1*y+10*x, 5, -18*y+10*x, 5, 15 texture { pigment { color CH2RGB(150) filter 0.45 } } }

box { 10*z-20*x-20*y, 10*z+20*x+20*y texture { pigment { color White }}}

light_source { 10*<0,0,-20>, 0.9 }
light_source { 10*<-5,10,-50>, 0.9 }
light_source { 10*<-10,10,-50>, 0.9 }
light_source { 10*<5,10,-50>, 0.9 }
light_source { 10*<10,10,-50>, 0.9 }

If additional accuracy is required you can add the sturm object modifier.

See also the cone object.