Difference between revisions of "Reference:Pigment Map"

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<p>A pigment map is also used with the <code>average</code> pigment type. See
 
<p>A pigment map is also used with the <code>average</code> pigment type. See
 
[[Reference:Average Pattern|:Average|Average]] for details.</p>
 
[[Reference:Average Pattern|:Average|Average]] for details.</p>
<p>You may not use <code>pigment_map</code> or individual pigments with an <code>image_map</code>. See section <!--<linkto "Texture Maps">Texture Maps</linkto>--->[[Reference:Patterned_Textures#Texture_Maps|Texture Maps]] for an alternative way to do this.</p>
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<p>You may not use <code>pigment_map</code> or individual pigments with an <code>image_map</code>. See section <!--<linkto "Texture Maps">Texture Maps</linkto>--->[[Reference:Patterned Textures#Texture Maps|Texture Maps]] for an alternative way to do this.</p>
 
<p>You may declare and use pigment map identifiers but the only way to declare a pigment block pattern list is to declare a pigment identifier for the entire pigment.</p>
 
<p>You may declare and use pigment map identifiers but the only way to declare a pigment block pattern list is to declare a pigment identifier for the entire pigment.</p>

Revision as of 19:36, 20 July 2012

In addition to specifying blended colors with a color map you may create a blend of pigments using a pigment_map. The syntax for a pigment map is identical to a color map except you specify a pigment in each map entry (and not a color).

The syntax for pigment_map is as follows:

PIGMENT_MAP:
  pigment_map { PIGMENT_MAP_BODY }
PIGMENT_MAP_BODY:
  PIGMENT_MAP_IDENTIFIER | PIGMENT_MAP_ENTRY...
PIGMENT_MAP_ENTRY:
  [ Value PIGMENT_BODY ]

Where Value is a float value between 0.0 and 1.0 inclusive and each PIGMENT_BODY is anything which can be inside a pigment{...} statement. The pigment keyword and {} braces need not be specified.

Note: The [] brackets are part of the actual PIGMENT_MAP_ENTRY. They are not notational symbols denoting optional parts. The brackets surround each entry in the pigment map.

There may be from 2 to 256 entries in the map.

For example:

sphere {
  <0,1,2>, 2
  pigment {
    gradient x       //this is the PATTERN_TYPE
    pigment_map {
      [0.3 wood scale 0.2]
      [0.3 Jade]     //this is a pigment identifier
      [0.6 Jade]
      [0.9 marble turbulence 1]
      }
    }
  }

When the gradient x function returns values from 0.0 to 0.3 the scaled wood pigment is used. From 0.3 to 0.6 the pigment identifier Jade is used. From 0.6 up to 0.9 a blend of Jade and a turbulent marble is used. From 0.9 on up only the turbulent marble is used.

Pigment maps may be nested to any level of complexity you desire. The pigments in a map may have color maps or pigment maps or any type of pigment you want. Any entry of a pigment map may be a solid color however if all entries are solid colors you should use a color_map which will render slightly faster.

Entire pigments may also be used with the block patterns such as checker, hexagon and brick. For example:

pigment {
  checker
    pigment { Jade scale .8 }
    pigment { White_Marble scale .5 }
    }

Note: In the case of block patterns the pigment wrapping is required around the pigment information.

A pigment map is also used with the average pigment type. See Average for details.

You may not use pigment_map or individual pigments with an image_map. See section Texture Maps for an alternative way to do this.

You may declare and use pigment map identifiers but the only way to declare a pigment block pattern list is to declare a pigment identifier for the entire pigment.