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  • <p>You have to understand the difference between a modeller tesselation is quite trivial. For other entities, like CSG difference,
    27 KB (4,754 words) - 15:50, 17 October 2009
  • over an interval. The optional parameter factor specifies the difference in <p>Are you shooting photons at a CSG difference? Sometimes POV-Ray does a bad
    27 KB (4,555 words) - 18:30, 16 December 2016
  • (To better understand the difference between single and double precision difference is enormous and single precision is not precise enough for
    24 KB (4,181 words) - 16:01, 23 June 2009
  • ::* [[Documentation:Tutorial Section 2.1#CSG Difference|CSG Difference]]
    22 KB (2,482 words) - 09:59, 26 June 2017
  • ...or the SOR object is similar to the splines used for the lathe object. The difference is that the SOR object is less flexible because it underlies the restrictio ...st SOR and lathe objects will have several segments this will make a great difference in speed. The roots of the 3rd order polynomial will also be more accurate
    5 KB (864 words) - 14:02, 17 July 2016
  • difference { parameters than macro parameters, there still is one difference. Most
    17 KB (2,782 words) - 14:28, 9 June 2021
  • ...oesn't store RGB values, but YUV values (1 grayscale value and two ''color difference'' values) just like they are used in a color TV signal. Since the human eye ...h data with image files. Yes, images are binary data, but there is one big difference: Image files use <u>integer</u> numbers (usually bytes, in some cases 16-bi
    11 KB (1,980 words) - 01:55, 24 March 2010
  • We could continue the bracketing method above, but because the numeric difference between 0.25 and 0.125 is small, we'll use 0.1875, the mean average of our ...ing partial output and stitch the pieces together, there will be a visible difference in the two images.
    29 KB (4,726 words) - 11:00, 26 February 2010
  • [[Keyword:difference|difference]]<br>
    16 KB (2,335 words) - 16:36, 11 March 2012
  • inside the CSG object. For difference and intersection operations this will intersection, difference and merge, it is best to <em>never</em> bound a
    4 KB (638 words) - 19:05, 15 March 2012
  • #declare doorpart = difference { #declare wall = difference {
    42 KB (6,180 words) - 17:11, 5 August 2020
  • :::* [[Reference:Difference|Difference]]
    33 KB (3,799 words) - 08:11, 17 June 2021
  • difference { ...differenced away is illuminated blue. The end result is comparable to the difference between two spheres with a different pigment.</p>
    3 KB (471 words) - 18:18, 16 December 2016
  • ...of CPU time. It is then that changing this setting will make a noticeable difference. If the computer isn't doing much (other than running POV-Ray), then the re does not make any difference since the image is already stored as one byte per pixel. Note
    41 KB (6,723 words) - 12:51, 16 December 2016
  • UNION | INTERSECTION | DIFFERENCE | MERGE
    4 KB (575 words) - 20:48, 2 July 2021
  • fog (the difference between the <code>fog</code> feature of POV-Ray is that the
    20 KB (3,019 words) - 17:04, 17 December 2016
  • <p>The essential difference here is that it is only the sphere code which is run 10 times instead of th
    29 KB (5,048 words) - 14:27, 16 December 2016
  • <p>There is one important difference between macros in POV-Ray and real
    34 KB (5,423 words) - 12:00, 1 July 2012
  • * ''diff'' displays the difference to the previous revision of the page,
    2 KB (383 words) - 06:51, 5 November 2007
  • significant difference. Expect rendering to take an addition ten to
    22 KB (3,708 words) - 16:27, 15 June 2011

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