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  • ...apply single normal pattern to an entire surface but you may also create a pattern or blend of normals using a <code>normal_map</code>. The syntax for a <code gradient x //this is the PATTERN_TYPE
    3 KB (473 words) - 08:48, 30 June 2017
  • specify a blend or pattern of textures or they use block textures such as gradient x //this is the PATTERN_TYPE
    12 KB (1,846 words) - 11:07, 7 February 2018
  • {{#indexentry:hexagon, pattern}} {{#indexentry:pattern, hexagon}}
    2 KB (313 words) - 19:06, 15 March 2012
  • ...ned textures, including wood, glass, and metal textures, and a few texture/pattern generation macros.</p> <dd>It <em>spirals</em> because it's gradient on two axis.<!--</dd>--->
    11 KB (1,938 words) - 19:09, 15 March 2012
  • ...a pigment modifier called a <code>color_map</code> that describes how the pattern blends from one color to the next. {{New}} in version 3.8 non-linear color <p>Each of the various pattern types available is in fact a mathematical function that takes any x, y, z l
    5 KB (760 words) - 10:45, 24 July 2017
  • gradient x //this is the PATTERN_TYPE <p>When the <code>gradient x</code> function returns values from 0.0 to 0.3 the scaled wood pigment is
    4 KB (639 words) - 10:44, 24 July 2017
  • :::* [[Documentation:Tutorial Section 3.3#Using Pattern Modifiers|Using Pattern Modifiers]] ...ction 3.5#Creating a Sky with a Color Gradient|Creating a Sky with a Color Gradient]]
    22 KB (2,482 words) - 09:59, 26 June 2017
  • [[Keyword:gradient|gradient]]<br> [[Keyword:pattern|pattern]]<br>
    16 KB (2,335 words) - 16:36, 11 March 2012
  • {{#indexentry:aoi, pattern}} {{#indexentry:pattern, aoi}}
    1 KB (158 words) - 15:35, 9 May 2014
  • pattern image_width, image_width { //make pattern resolution gradient x //dependent of render width
    33 KB (5,379 words) - 14:34, 9 June 2021

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