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- ...Reference:Transformations|:translate|translate]]</code>, <code>[[Reference:Transformations|:rotate|rotate]]</code> etc. may be applied but no other <em>OBJECT_MODIFI33 KB (5,394 words) - 14:42, 9 June 2021
- TRANSFORMATIONS ...n has no effect. All other media items except for <code>density</code> and transformations override default values or any previously set values for this <code>media</5 KB (695 words) - 15:36, 12 February 2021
- transformations so we can use them again:</p> objects and transformations as we used in <code> tordemo.pov</code>:</p>31 KB (5,079 words) - 14:03, 16 December 2016
- ...interior_texture, pigment, normal, finish, interior, bounding, clipping or transformations. Specifically the syntax ...g shapes are used to cut away parts of shapes to expose a hollow interior. Transformations tell the ray-tracer how to move, size or rotate the shape and/or the textur4 KB (575 words) - 20:48, 2 July 2021
- <p>Several useful transformation macros. All these macros produce transformations, you can use them anywhere you can use scale, rotate, etc. The descriptions ...transform, in effect <em>undoing</em> the transformation. You can combine transformations by enclosing them in a transform block.</p>6 KB (1,078 words) - 19:09, 15 March 2012
- ...n convert Moray-generated objects to POV-Ray default handedness with these transformations:</p> ...y exports an include-statement for this INC file, and then applies all the transformations you did to the object.</p>4 KB (730 words) - 14:18, 12 September 2009
- <p>See also: <em>[[Reference:Transformations|Transformations]]</em></p>4 KB (483 words) - 20:43, 27 March 2020
- ...ects in your scene, then you're likely going to need to apply the ''same'' transformations to your point coordinates as well! The <tt>vtransform</tt> function makes t11 KB (1,548 words) - 18:31, 28 May 2019
- TEXTURE | INTERIOR_TEXTURE | INTERIOR | TRANSFORMATIONS interior is destroyed. Transformations inside the material affect only the3 KB (441 words) - 14:47, 9 June 2021
- Notice all the transformations in the object declaration. That is going54 KB (8,887 words) - 10:13, 29 September 2020
- ...or more normal modifiers. In addition to general pattern modifiers such as transformations, turbulence, and warp modifiers, normals may also have a <em>NORMAL_LIST</e5 KB (895 words) - 20:33, 2 July 2021
- apply individual transformations (translate, rotate and scale) to stretch,36 KB (5,508 words) - 14:09, 16 December 2016
- transformations so that the planetoid is centered in the scene again.</p>67 KB (10,475 words) - 15:22, 9 June 2021
- transformations can be applied to the media. This is specially useful for20 KB (3,019 words) - 17:04, 17 December 2016
- ...r more pigment modifiers. In addition to general pattern modifiers such as transformations, turbulence, and warp modifiers, pigments may also have a <em>COLOR_LIST</e9 KB (1,353 words) - 17:56, 10 February 2020
- ...reates a single object from multiple ones, we can apply textures and other transformations to all objects.4 KB (578 words) - 21:41, 19 July 2009
- ...esign objects, but an often requested feature, bending and other nonlinear transformations is not possible for principal reasons. This IsoCSG library by Christoph Hor7 KB (1,147 words) - 10:45, 19 July 2013
- ...statement may be modified by any of the general pattern modifiers such as transformations, <code>turbulence</code> and <code>warp</code>. See [[Reference:Pattern Mod9 KB (1,332 words) - 08:58, 30 June 2017
- <p class="Note"><strong>Note:</strong> Transformations are not allowed inside a finish because finish items cover the entire surfa36 KB (5,741 words) - 20:55, 2 July 2021
- ...and magnet2 fractals (which are derived from some magnetic renormalization transformations; see the fractint help for more details). Both 'Mandelbrot' and 'Julia' ver6 KB (843 words) - 19:18, 10 February 2013