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  • with objects, and for creating special objects, such as bevelled text, spherical height fields, and possibly faster rendering as isosurfaces, but are still useful for two reasons: backwards
    21 KB (3,511 words) - 19:08, 15 March 2012
  • <!--REMOVE--->===Advanced Texture Options===<!--THIS---> <p>There are a couple limitations to all of the special textures we have seen
    19 KB (3,034 words) - 14:24, 16 December 2016
  • <p>The <code>warp</code> statement is a pattern modifier that is similar to pushing it about in a series of random steps. However warps push the point in
    26 KB (4,270 words) - 01:18, 17 December 2016
  • <p>POV-Ray often requires you to specify a <em>vector</em>. A vector is a set assume that the word <em>vector</em> means a three component vector.
    19 KB (3,013 words) - 14:20, 9 June 2021
  • ...ting off of other objects fills in the shadows. Typically ray-tracing uses a trick called <em> ambient</em> light to simulate such effects but it is not <p>Radiosity calculations are only made when a <code>radiosity{}</code> block is used inside the <code>global_settings{}</
    24 KB (3,994 words) - 08:02, 17 June 2021
  • <p>Photon mapping is a technique which uses a forward ray-tracing a photon hits an object after passing through (or bouncing off of) the target
    27 KB (4,555 words) - 18:30, 16 December 2016
  • ...your needs you can use an <code>image_map</code> to wrap a 2-D bit-mapped image around your 3-D objects.</p> ==Specifying an Image Map==
    11 KB (1,709 words) - 14:58, 9 June 2021
  • First, you have to know a little bit about how a picture is stored Unlike most image formats it does not store RGB values, but YUV
    22 KB (3,786 words) - 15:57, 23 June 2009
  • ...o with raytracing. 3D-cards can't calculate typical features of raytracing as reflections etc. The algorithms used in 3D-cards have nothing to do with ra ...very FPU-consuming. You will get much more speed with a very fast FPU than a 3D-card.</p>
    23 KB (3,978 words) - 02:27, 11 April 2021
  • ...st of the currently-available and wished for 'How To' articles. If you add a new article, please list and link it here. ...ns as Ogg Theora Video | How to: Encode animations as Ogg Theora Video]] (A non-proprietary video file format)
    6 KB (903 words) - 18:58, 15 August 2023
  • ...ious things. The collection was originally compiled by [[User:Warp|Warp]] as the POV-VFAQ (''Very'' Frequently Asked Questions!).</p> :<li>[[KB:Language Questions and Tips#Topic 1|How do I make a visible light source? or: Although I put the camera just in front of my lig
    10 KB (1,714 words) - 02:33, 11 April 2021
  • <p>POV-Ray often requires you to specify a color. Colors consist of five primary colors red, green and blue using an additive color system like the
    19 KB (2,971 words) - 18:13, 10 February 2020
  • to answer all the questions I get asked on a daily basis from all My motivation for releasing the raytracer as Freely Distributable
    14 KB (2,327 words) - 15:59, 4 July 2017
  • <p class="Hint">A listing of various image and texture resource sites in alphabetical order.</p> ...ve.org/web/20080702135359/www.textureworld.com/Texture_Libraries/Store/ 3D Texture Libraries and Backgrounds from TextureWorld]
    7 KB (1,124 words) - 11:13, 4 May 2010
  • <p>The <code>global_settings</code> statement is a catch-all statement that gathers together a number of global parameters. The statement may appear
    14 KB (2,147 words) - 14:37, 9 June 2021
  • ...defined by a <code>pigment</code> statement. All plain textures must have a pigment. If you do not specify one the default pigment is used. The color y ...code> default setting. The default setting is now <code>rgb <1,1,1></code> as opposed to the <code>rgb <0,0,0></code> value used in previous versions. Re
    9 KB (1,353 words) - 17:56, 10 February 2020
  • {{#indexentry:function, as pattern}} <p>Allows you to use a function { } block as pattern.</p>
    5 KB (744 words) - 01:15, 17 December 2016
  • ...pattern</code> specifies an entire texture item (color, pigment, normal or texture) based on the gray value at that point.</p> ...ure at that particular point. For values between listed items, an averaged texture is calculated.</p>
    4 KB (580 words) - 11:46, 6 February 2018
  • <p class="Hint">A listing of texture editors and tools sites in alphabetical order.</p> ...veral 2D export formats are supported, and POV-Ray users will benefit from a powerful dedicated exporter.</p>
    3 KB (478 words) - 14:09, 11 December 2011
  • <p class="Hint">A listing of raytracing and rendering programs sites in alphabetical order.</ ...ld programmable shaders, antialiasing and ray tracing. It is available for a wide variety of platforms, including Windows, MacOS X, Linux and IRIX.</p>
    7 KB (1,067 words) - 16:56, 9 October 2011

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