Search results

Jump to navigation Jump to search

Page title matches

  • {{#indexentry:CSG, union}} {{#indexentry:union, keyword}}
    3 KB (419 words) - 18:58, 16 December 2016

Page text matches

  • <p>Now we create a union of two <code>Half_Torus</code> objects:</p> union {
    31 KB (5,079 words) - 14:03, 16 December 2016
  • {{#indexentry:CSG, union}} {{#indexentry:union, keyword}}
    3 KB (419 words) - 18:58, 16 December 2016
  • ==Union== The [[union]] object is a way to apply a universal group to a family of objects. Their
    4 KB (578 words) - 21:41, 19 July 2009
  • <li>When you have many objects with the same texture, union them and apply very common allegation is that &quot;merge is always slower than union&quot;. This statement
    22 KB (3,786 words) - 15:57, 23 June 2009
  • <li>When you have many objects with the same texture, union them and apply the texture only once. This will decrease parse time and mem ...r than union''. This statement is not true. Merge is sometimes slower than union, but in some cases it's even faster. For example, consider the following co
    23 KB (3,978 words) - 02:27, 11 April 2021
  • object. We change the word <code>union</code> to <code>intersection</code> and declared object because we will want them to be in the final union
    25 KB (4,020 words) - 23:32, 30 September 2017
  • <code>[[Reference:Union|:composite|composite]]</code><br> <code>[[Reference:Union#Split_Union|:split_union|split_union]]</code><br>
    44 KB (6,152 words) - 11:29, 2 October 2018
  • difference | intersection | merge | union union
    4 KB (675 words) - 10:35, 26 June 2017
  • :::1.2.3.2 [[Documentation:Tutorial Section 2#CSG Union|CSG Union]] ::::2.5.1.4.2 [[Reference:Union|Union]]
    89 KB (9,046 words) - 08:15, 17 June 2021
  • <p>The <code>union</code> operation just glues objects together, it does not remove the objects' surfaces inside the <code>union</code>. Under most
    1 KB (194 words) - 19:07, 15 March 2012
  • position of each tile in the row. We also union these tiles into a single #declare Row = union {
    67 KB (10,475 words) - 15:22, 9 June 2021
  • #declare MyXPointer = union { union {
    4 KB (484 words) - 19:40, 15 April 2009
  • union union
    63 KB (10,871 words) - 12:16, 3 January 2012
  • ...em> (CSG). There are four basic types of CSG operations: [[Reference:Union|union]], [[Reference:Intersection|intersection]], [[Reference:Difference|differen ...and <code>merge</code>. Therefore any objects may be combined using <code>union</code> but only solid objects, i.e. objects that have a well-defined interi
    3 KB (585 words) - 12:23, 27 March 2020
  • union { #declare Count=Count+1; // re-declare inside union
    17 KB (2,659 words) - 20:47, 2 July 2021
  • :::* [[Reference:Union|Union]] ::::* [[Reference:Union#Split_Union|Split Union]]
    33 KB (3,799 words) - 08:11, 17 June 2021
  • ...d as objects so that they can be combined with regular objects using <code>union</code>.</p> <li>use a union instead if you want the object to block light and remember to make <em>some
    33 KB (5,394 words) - 14:42, 9 June 2021
  • <p>When shooting photons at a CSG-union, it may sometimes be of advantage to use ...ference:Union#Split_Union|:split_union|split_union off]]</code> inside the union.
    27 KB (4,555 words) - 18:30, 16 December 2016
  • ...[Reference:Constructive Solid Geometry|:CSG|CSG]] [[Reference:Union|:union|union]] operation. See the sample scene <code>~scenes\interior\media\media4.pov</
    9 KB (1,332 words) - 08:58, 30 June 2017
  • union. If a union has no <code>bounded_by</code> POV-Ray can internally split apart the components of a union and apply automatic bounding slabs to
    4 KB (638 words) - 19:05, 15 March 2012
  • spheres inside the union hollow</p> union {
    1 KB (248 words) - 18:09, 17 July 2012
  • union union
    27 KB (4,754 words) - 15:50, 17 October 2009
  • ::* [[Documentation:Tutorial Section 2#CSG Union|CSG Union]]
    22 KB (2,482 words) - 09:59, 26 June 2017
  • ...arent or just a wireframe made with, for example, cylinders) and move this union around the screen (or just make several copies). The cube gets distorted, b union
    26 KB (4,552 words) - 01:24, 28 April 2010
  • union { //make a union of two objects
    17 KB (2,782 words) - 14:28, 9 June 2021
  • [[Keyword:union|union]]<br>
    16 KB (2,335 words) - 16:36, 11 March 2012
  • try making a union of concentric spheres with a clear texture on them. Make ten of them in the union with radius's from 1 to 10 and render the scene.
    14 KB (2,147 words) - 14:37, 9 June 2021
  • <p>Light groups make it possible to create a <code>union</code> of light sources and objects, where the objects in the group are ill <li>Light groups can be seen as a <code>union</code> of an object with a <code>light_source</code> and can be used with C
    3 KB (471 words) - 18:18, 16 December 2016
  • union {
    54 KB (8,887 words) - 10:13, 29 September 2020
  • containing hundreds or thousands of triangles. Compared to a simple union of
    36 KB (5,508 words) - 14:09, 16 December 2016
  • UNION | INTERSECTION | DIFFERENCE | MERGE
    4 KB (575 words) - 20:48, 2 July 2021
  • union
    59 KB (8,732 words) - 14:31, 9 June 2021
  • <li><code>UseMerge</code> = Switch between merge (1) and union (0).</li>
    21 KB (3,511 words) - 19:08, 15 March 2012
  • <dd>4-sided pyramid (union of triangles, can not be used in CSG).<!--</dd>--->
    1 KB (192 words) - 19:08, 15 March 2012
  • <dd>Union of 2 planes, with T_Cloud2 and T_Cloud3.<!--</dd>--->
    2 KB (305 words) - 19:08, 15 March 2012
  • know that doing so is usually slower. If you do manually bound a union we
    35 KB (5,804 words) - 13:21, 27 July 2020
  • ...ce:Mesh|mesh]], and [[Reference:Mesh2|mesh2]]. They may be combined in CSG union, but cannot be used inside a <code>clipped_by</code> statement.</p>
    1 KB (209 words) - 13:11, 8 August 2012
  • <p>There's another, simpler way of looking at blobs. They can be seen as a union of flexible components that attract or repel each other to form a blobby or
    8 KB (1,362 words) - 13:58, 17 July 2016
  • <li><em>ADD</em> the interior statement to the union or merge.</li>
    36 KB (5,741 words) - 20:55, 2 July 2021
  • *A union of POV-Ray sphere_sweep is exported and used for each strand.
    42 KB (6,180 words) - 17:11, 5 August 2020
  • like the union of three crossed ellipsoids, one oriented along each axis.</p>
    54 KB (9,438 words) - 21:32, 30 December 2013
  • union {
    11 KB (1,548 words) - 18:31, 28 May 2019
  • ...he first mesh fits into memory). The mesh object has two advantages over a union of triangles: it needs less memory and it is transformed faster. The memory
    4 KB (694 words) - 18:49, 16 December 2016
  • <li>POV-Ray supports [[Reference:Union|unions]], [[Reference:Merge|merges]], [[Reference:Intersection|intersection
    38 KB (5,895 words) - 20:53, 2 July 2021