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- {{#indexentry:gradient, pattern}} {{#indexentry:gradient, pattern}}2 KB (403 words) - 14:54, 9 June 2021
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- ...n section [[Reference:Pattern|Pattern]] can be used as a pigment or normal pattern.</p> ...be a [[Documentation:Tutorial Section 3.3#Using Pigment and Patterns|color pattern]], a [[Documentation:Tutorial Section 3.3#Using Color List Pigments|color l67 KB (10,475 words) - 15:22, 9 June 2021
- ...3.5.1.3 [[Documentation:Tutorial Section 3.3#Using Pattern Modifiers|Using Pattern Modifiers]] ...ction 3.5#Creating a Sky with a Color Gradient|Creating a Sky with a Color Gradient]]89 KB (9,046 words) - 08:15, 17 June 2021
- :::* [[Reference:Tracing Options#Render Pattern|Render Pattern]] :* [[Reference:Pattern|Pattern]]33 KB (3,799 words) - 08:11, 17 June 2021
- <code>[[Reference:Agate Pattern|:agate|agate]]</code><br> <code>[[Reference:Agate Pattern|:agate_turb|agate_turb]]</code><br>44 KB (6,152 words) - 11:29, 2 October 2018
- {{#indexentry:pattern modifiers}} <p>Pattern modifiers are statements or parameters which modify how a pattern13 KB (2,138 words) - 14:36, 9 June 2021
- {{#indexentry:gradient, pattern}} {{#indexentry:gradient, pattern}}2 KB (403 words) - 14:54, 9 June 2021
- <ul><li><!--<linkto "Agate">Agate</linkto>--->[[Reference:Agate Pattern|Agate]]</li> <li><!--<linkto "Bozo">Bozo</linkto>--->[[Reference:Bozo Pattern|Bozo]]</li>38 KB (5,895 words) - 20:53, 2 July 2021
- gradient x we render this example, we see a pattern which fades back and forth between36 KB (5,495 words) - 14:23, 16 December 2016
- surface. The obvious approach is to create a special texture pattern, with would not be able to use that texture pattern as a layer. We would just19 KB (3,034 words) - 14:24, 16 December 2016
- <p>The density of a media can be modified with any pattern modifier, such as pattern tends to take more space. </p>59 KB (8,732 words) - 14:31, 9 June 2021
- {{#indexentry:slope, pattern}} {{#indexentry:pattern, slope}}6 KB (1,042 words) - 17:47, 12 April 2020
- ...atement allows you to vary the density across space using any of POV-Ray's pattern functions such as those used in textures. If no <code>density</code> statem ...] for details on particular pattern types. Although a solid <em>COLOR</em> pattern is legal, in general it is used only when the <code>density</code> statemen9 KB (1,332 words) - 08:58, 30 June 2017
- <code>[[Reference:Agate Pattern|agate]]</code><br> <code>[[Reference:Boxed Pattern|boxed]]</code><br>2 KB (215 words) - 14:52, 9 June 2021
- ...further shape the contours. It is best illustrated with a gradient normal pattern. For example:</p> normal { gradient x }7 KB (1,157 words) - 08:49, 30 June 2017
- {{#indexentry:marble, pattern}} {{#indexentry:marble, pattern}}2 KB (324 words) - 09:20, 1 March 2014
- ...sosurface</code> object. See also: [[Reference:Potential Pattern|Potential Pattern]].</p> ...all. While rendering the <code>isosurface</code> POV-Ray stores the found gradient values and issues a warning, if these values are either higher or much lowe8 KB (1,332 words) - 08:47, 30 June 2017
- ...e a function that is used as a pattern in a pigment. Let's define a simple gradient that extends along the vector, <tt>x + y</tt>. This is equivalent to a gradient pattern. We could also have used this:3 KB (458 words) - 16:40, 26 July 2010
- <p>The color or pattern of colors for an object is defined by a <code>pigment</code> statement. All ...ns which use POV-Ray's wide selection of general patterns. See [[Reference:Pattern|:Patterns|Patterns]] for details about specific patterns.</p>9 KB (1,353 words) - 17:56, 10 February 2020
- {{#indexentry:checker, pattern}} {{#indexentry:Pattern, checker}}2 KB (387 words) - 13:36, 10 June 2017
- ...ied in <code>global_settings</code> and generates structures like the bozo pattern.</li> generates a ridged multifractal pattern.</li>40 KB (6,285 words) - 14:20, 16 December 2016
- ...apply single normal pattern to an entire surface but you may also create a pattern or blend of normals using a <code>normal_map</code>. The syntax for a <code gradient x //this is the PATTERN_TYPE3 KB (473 words) - 08:48, 30 June 2017
- specify a blend or pattern of textures or they use block textures such as gradient x //this is the PATTERN_TYPE12 KB (1,846 words) - 11:07, 7 February 2018
- {{#indexentry:hexagon, pattern}} {{#indexentry:pattern, hexagon}}2 KB (313 words) - 19:06, 15 March 2012
- ...ned textures, including wood, glass, and metal textures, and a few texture/pattern generation macros.</p> <dd>It <em>spirals</em> because it's gradient on two axis.<!--</dd>--->11 KB (1,938 words) - 19:09, 15 March 2012
- ...a pigment modifier called a <code>color_map</code> that describes how the pattern blends from one color to the next. {{New}} in version 3.8 non-linear color <p>Each of the various pattern types available is in fact a mathematical function that takes any x, y, z l5 KB (760 words) - 10:45, 24 July 2017
- gradient x //this is the PATTERN_TYPE <p>When the <code>gradient x</code> function returns values from 0.0 to 0.3 the scaled wood pigment is4 KB (639 words) - 10:44, 24 July 2017
- :::* [[Documentation:Tutorial Section 3.3#Using Pattern Modifiers|Using Pattern Modifiers]] ...ction 3.5#Creating a Sky with a Color Gradient|Creating a Sky with a Color Gradient]]22 KB (2,482 words) - 09:59, 26 June 2017
- [[Keyword:gradient|gradient]]<br> [[Keyword:pattern|pattern]]<br>16 KB (2,335 words) - 16:36, 11 March 2012
- {{#indexentry:aoi, pattern}} {{#indexentry:pattern, aoi}}1 KB (158 words) - 15:35, 9 May 2014
- pattern image_width, image_width { //make pattern resolution gradient x //dependent of render width33 KB (5,379 words) - 14:34, 9 June 2021