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File:Csg difference example.png Example image for CSG article. Rendered example code for difference section using cmd line: +a0.2 +am2 +r4 +fn(800 × 600 (119 KB)) - 21:20, 19 July 2009- {{#indexentry:CSG, difference}} {{#indexentry:difference, keyword}}2 KB (242 words) - 19:06, 15 March 2012
- ;difference11 bytes (1 word) - 16:08, 11 March 2012
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- { difference ...nd finally an image showing the difference between the two. Looking at the difference image, you can see that radiosity greatly affects the shadowed areas when a59 KB (8,732 words) - 14:31, 9 June 2021
- ...nd finally an image showing the difference between the two. Looking at the difference image, you can see that radiosity greatly affects the shadowed areas when a <p class="caption">difference w/o radiosity</p>37 KB (5,205 words) - 00:50, 25 January 2011
- .../code> CSG object and it seems like the object is actually solid. What the difference CSG actually does is to cut away a part of the object and '''add ...r scene does not use any atmospheric effect (fog or media) there isn't any difference between a ''solid'' or ''hollow'' object.</p>63 KB (10,871 words) - 12:16, 3 January 2012
- {{#indexentry:CSG, difference}} {{#indexentry:difference, keyword}}2 KB (242 words) - 19:06, 15 March 2012
- ====CSG Difference==== {{#indexentry:Difference, CSG}}25 KB (4,020 words) - 23:32, 30 September 2017
- values (1 grayscale value and two "color difference" values) just but there is one big difference: Image files use <strong>integer</strong> numbers22 KB (3,786 words) - 15:57, 23 June 2009
- ...'merge'' with ''union'' took 352 seconds to render (5.5 times longer). The difference in speed is very notable.</p> <p>Another common allegation is ''difference is very slow; much slower than union''. This can also be proven as a false23 KB (3,978 words) - 02:27, 11 April 2021
- == Difference == ...ntersection and union, difference creates a single object out of many. The difference object is created by taking the initial object in the list and cutting away4 KB (578 words) - 21:41, 19 July 2009
- * 2 CSG Difference CSG Difference21 KB (3,400 words) - 20:54, 21 October 2009
- make a difference of a torus and a box:</p> difference {31 KB (5,079 words) - 14:03, 16 December 2016
- difference | intersection | merge | union {{#indexentry:keyword, difference, torus}}4 KB (675 words) - 10:35, 26 June 2017
- difference { superellipsoid { <0.025,0.025> scale 10 } difference { superellipsoid { <0.025,0.025> scale 10 }52 KB (7,179 words) - 20:20, 30 September 2020
- is used. We add it now to see the difference.</p> just as the other patterns do above. The only difference is that we list36 KB (5,495 words) - 14:23, 16 December 2016
- <code>[[Reference:Difference|:difference|difference]]</code> <em>csg</em><br> <code>[[Reference:Torus|:difference|difference]]</code> <em>torus</em><br>44 KB (6,152 words) - 11:29, 2 October 2018
- <p>On some scenes the difference however will be dramatic, with short build times and radically increased re ...If r1, g1, b1 and r2, g2, b2 are the rgb components of two pixels then the difference between pixels is computed by</p>35 KB (5,804 words) - 13:21, 27 July 2020
- :::1.2.3.4 [[Documentation:Tutorial Section 2.1#CSG Difference|CSG Difference]] ::::2.5.1.4.4 [[Reference:Difference|Difference]]89 KB (9,046 words) - 08:15, 17 June 2021
- difference | intersection { <p>When using a CSG difference or intersection to <em>cut</em> away parts of an1 KB (201 words) - 19:05, 15 March 2012
- First, we would like to digress a moment to talk about the difference units. We place a difference block around the two objects.</p>54 KB (8,887 words) - 10:13, 29 September 2020
- ...ss="Note"><strong>Note:</strong> When appropriate, to better visualize the difference between the isosurface and the container object, the images in this tutoria <li>A <em>difference</em> is possible, by adding a minus (-) before the second function:<br>40 KB (6,285 words) - 14:20, 16 December 2016
- <p>Now, if your scene is, for example, 100 units wide, it has absolutely no difference whether your area light is at 10000 units, one million units or 150 million ...possible to achieve by making an explicit grid of point lights). The speed difference between a true grid of point lights and an equivalent <code>area_light</cod26 KB (4,552 words) - 01:24, 28 April 2010