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  • {{#indexentry:texture, keyword}} {{#indexentry:keyword, texture}}
    6 KB (816 words) - 17:50, 10 February 2020
  • 17 bytes (2 words) - 16:08, 11 March 2012
  • texture { TEXTURE_IDENTIFIER } | instead of texture.</p>
    839 bytes (110 words) - 19:09, 15 March 2012
  • <p class="Hint">A listing of various image and texture resource sites in alphabetical order.</p> ...ve.org/web/20080702135359/www.textureworld.com/Texture_Libraries/Store/ 3D Texture Libraries and Backgrounds from TextureWorld]
    7 KB (1,124 words) - 11:13, 4 May 2010
  • <p class="Hint">A listing of texture editors and tools sites in alphabetical order.</p> ...a heavy use of symmetry groups to quickly produce amazing frames, easy to texture and use as image maps. Several 2D export formats are supported, and POV-Ray
    3 KB (478 words) - 14:09, 11 December 2011
  • 75 bytes (9 words) - 14:10, 11 December 2011
  • 3D Texture Libraries and Backgrounds from TextureWorld should be removed as it was a commercial texture selling site and its archive shows no reachable samples:
    3 KB (435 words) - 23:14, 18 March 2010
  • texture { TEXTURE_ITEMS... } <code>interior_texture</code> simply allows to specify a separate texture for the
    1,009 bytes (144 words) - 19:06, 15 March 2012

Page text matches

  • textures. A plain texture has just one pigment, normal and finish statement. plain texture as are normals with normal map statements.</p>
    12 KB (1,846 words) - 11:07, 7 February 2018
  • you should try both methods when designing a texture. There are even times when ====Working With Texture Maps====
    36 KB (5,495 words) - 14:23, 16 December 2016
  • ...de>texture_list</code> can be provided in the <code>polygon</code>, with a texture identifier for each vertex (and ignoring repeated vertex which are used to #declare colo3=texture { pigment {color rgb<0.,0.,0>}};
    52 KB (7,179 words) - 20:20, 30 September 2020
  • ...re Texture1s= texture { uv_mapping checker texture { pigment { Black } }, texture { pigment {Gray50}} scale <1/Hori,1/Verti,1> rotate Angle } ...re Texture1e= texture { uv_mapping checker texture { pigment { Gray20 }}, texture { pigment {Gray80}} scale <1/Hori,1/Verti,1> rotate Angle }
    5 KB (662 words) - 20:26, 12 September 2018
  • #default { texture { finish { ambient 1 diffuse 0 } } } texture { pigment { colour col } }
    9 KB (1,191 words) - 08:16, 9 December 2011
  • texture { pigment { color Aquamarine}} ...or to incorporate the mesh of the file into a larger mesh, in which case a texture identifier can be applied over the loaded GTS mesh.</p>
    19 KB (2,669 words) - 21:07, 30 July 2018
  • triangles meshes though: a different texture can be assigned to each triangle #declare Red = texture {
    36 KB (5,508 words) - 14:09, 16 December 2016
  • {{#indexentry:texture, keyword}} {{#indexentry:keyword, texture}}
    6 KB (816 words) - 17:50, 10 February 2020
  • #default { texture { finish { ambient 1 diffuse 0 } } } texture { pigment { colour col } }
    6 KB (736 words) - 09:17, 1 April 2016
  • #default { texture { finish { ambient 1 diffuse 0 } } } texture { pigment { colour col } }
    6 KB (886 words) - 19:14, 8 December 2011
  • texture { ====Adding Texture to an Object====
    31 KB (5,079 words) - 14:03, 16 December 2016
  • * Texture influence channels: Alpha ; Diffuse ; Bump ; Specular ; Mirror (uses same c || Sigma Texture
    42 KB (6,180 words) - 17:11, 5 August 2020
  • <p>Finally, our tiles are complete. But we need a texture for them. To do ===Advanced Texture Options===
    67 KB (10,475 words) - 15:22, 9 June 2021
  • <p>Finally, our tiles are complete. But we need a texture for them. To do ===Advanced Texture Options===
    43 KB (6,515 words) - 12:51, 22 October 2009
  • {{#indexentry:Directives, language, default texture}} ...fault texture is copied and the pigment, normal or finish will modify that texture.</p>
    3 KB (481 words) - 23:09, 3 May 2016
  • #default { texture { finish { ambient 1 diffuse 0 } } } texture { pigment { colour col } }
    6 KB (768 words) - 08:18, 9 December 2011
  • #default { texture { finish { ambient 1 diffuse 0 } } } texture { pigment { colour col } }
    6 KB (768 words) - 08:18, 9 December 2011
  • #default { texture { finish { ambient 1 diffuse 0 } } } texture { pigment { colour col } }
    6 KB (768 words) - 08:19, 9 December 2011
  • #default { texture { finish { ambient 1 diffuse 0 } } } texture { pigment { colour col } }
    6 KB (768 words) - 08:20, 9 December 2011
  • <!--REMOVE--->===Simple Texture Options===<!--THIS---> texture {
    33 KB (5,190 words) - 17:41, 10 February 2020

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