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- ;finish7 bytes (1 word) - 16:08, 11 March 2012
- 758 bytes (113 words) - 09:38, 11 October 2019
- {{#indexentry:finish, keyword}} {{#indexentry:keyword, finish}}36 KB (5,741 words) - 20:55, 2 July 2021
Page text matches
- {{#indexentry:finish, keyword}} {{#indexentry:keyword, finish}}36 KB (5,741 words) - 20:55, 2 July 2021
- described using two keywords: <code>[[Reference:Finish#Phong Highlights|phong]]</code> and <code> [[Reference:Finish#Phong Highlights|phong_size]]</code>. The float that follows <code>phong</c36 KB (5,495 words) - 14:23, 16 December 2016
- <code>[[Reference:Finish#Diffuse|:albedo|albedo]]</code> <em>diffuse</em><br> <code>[[Reference:Finish#Phong Highlights|:albedo|albedo]]</code> <em>phong</em><br>44 KB (6,152 words) - 11:29, 2 October 2018
- finish { phong 1 phong_size 50 reflection .35 } finish { ambient .4 diffuse .7 }67 KB (10,475 words) - 15:22, 9 June 2021
- finish { finish { ambient 1 }54 KB (8,887 words) - 10:13, 29 September 2020
- :::2.6.1.3 [[Reference:Finish|Finish]] ::::2.6.1.3.1 [[Reference:Finish#Ambient|Ambient]]89 KB (9,046 words) - 08:15, 17 June 2021
- ...de> statement were previously part of the <code>[[Reference:Finish|:finish|finish]]</code> statement. Also the <code>halo</code> statement which was once par A solid object is made from the material specified by its pigment and finish23 KB (3,669 words) - 14:11, 16 November 2021
- ::* [[Reference:Finish|Finish]] :::* [[Reference:Finish#Ambient|Ambient]]33 KB (3,799 words) - 08:11, 17 June 2021
- finish { reflection <0.5, 0.4, 0.2> } <p>Most important for radiosity are the emission and diffuse finish components of the objects. Their effect differs quite greatly from a conven59 KB (8,732 words) - 14:31, 9 June 2021
- normal vector. Finish describes the reflective properties of a material.</p> a single finish. A <em>patterned texture</em> combines two or more textures6 KB (816 words) - 17:50, 10 February 2020
- finish { phong 1 phong_size 50 reflection .35 } finish { ambient .4 diffuse .7 }43 KB (6,515 words) - 12:51, 22 October 2009
- #include "finish.inc" finish { Glossy } } translate 10*z }2 KB (306 words) - 19:24, 8 December 2011
- <p>We recommend you finish reading this introductory section then read the platform-specific informati ...] and <!--<linkto "specular">specular highlighting</linkto>--->[[Reference:Finish#Specular Highlight|specular highlighting]] for more realistic-looking surfa38 KB (5,895 words) - 20:53, 2 July 2021
- #declare Fin=finish {ambient 1 diffuse 0}; ...cker texture { pigment { Black } finish{ Fin }}, texture { pigment {Gray50}finish{ Fin}} scale <1/Hori,1/Verti,1>5 KB (662 words) - 20:26, 12 September 2018
- ...t a surprise) with <code>diffuse 0</code> and <code>emission 1.0</code> as finish attributes.</p> ....5#The #default Directive|#default]]</code> finish in order to affect it's finish properties.</p>37 KB (5,205 words) - 00:50, 25 January 2011
- textures. A plain texture has just one pigment, normal and finish statement. [0.3 pigment{Red} finish{phong 1}]12 KB (1,846 words) - 11:07, 7 February 2018
- ###[[Reference:Finish|Finish]] ####[[Reference:Finish#Ambient|Ambient]]13 KB (1,628 words) - 17:24, 21 April 2012
- finish { phong 1 } finish { phong 1 }33 KB (5,190 words) - 17:41, 10 February 2020
- #Via the [[ambient]] property in the [[finish|finish block]] of a [[texture]], which gives the color of the object when no light ....25 }]] [[Image:Simplearch_full_rad.jpg|frameless|225px|With Radiosity and finish{ ambient 0.00 }]]29 KB (4,726 words) - 11:00, 26 February 2010
- ...o the object then the default texture is copied and the pigment, normal or finish will modify that texture.</p> You may change the default texture, pigment, normal or finish using the language directive <code>#default</code> as follows:</p>3 KB (481 words) - 23:09, 3 May 2016