Keyword

From POV-Wiki
Jump to navigation Jump to search

A

aa_threshold
aa_level
absorption
abs
accuracy
acosh
acos
adaptive
adc_bailout
agate
agate_turb
albedo
all_intersections
all
alpha
always_sample
altitude
ambient_light
ambient
angle
anisotropy
aoi
aperture
append
arc_angle
area_illumination
area_light
array
ascii
asc
asinh
asin
assumed_gamma
atan2
atanh
atan
autostop
average

B

background
bezier_spline
bicubic_patch
bitwise_and
bitwise_or
bitwise_xor
black_hole
blob
blue
blur_samples
bmp
bokeh
bounded_by
boxed
box
bozo
break
brick_size
brick
brightness
brilliance
bumps
bump_map
bump_size
b_spline

C

camera
case
caustics
ceil
cells
charset
checker
chr
circular
clipped_by
clock_on
clock
collect
color_map
colour_map
color
colour
component
composite
concat
cone
confidence
conic_sweep
conserve_energy
contained_by
control0
control1
coords
cosh
cos
count
crackle
crand
cube
cubic_spline
cubic
cubic_wave
cutaway_textures
cylinder
cylindrical

D

datetime
debug
dtag
declare
default
defined
degrees
density_file
density_map
density
dents
deprecated
df3
difference
diffuse
dimensions
dimension_size
direction
disc
dispersion
dispersion_samples
distance
dist_exp
div
double_illuminate

E

eccentricity
else
elseif
emission
end
error_bound
error
evaluate
expand_thresholds
exp
exponent
exr
exterior
extinction

F

facets
face_indices
fade_colour
fade_color
fade_distance
fade_power
falloff_angle
falloff
false
fclose
file_exists
shadowless
filter
finish
fisheye
flatness
flip
floor
focal_point
fog_alt
fog_offset
fog
fog_type
fopen
for
form
frequency
fresnel
function

G

gamma
gather
gif
global_lights
global_settings
global
gradient
granite
gray
gray_threshold
green

H

hdr
height_field
hexagon
hf_gray_16
hierarchy
hollow
hypercomplex

I

interior_texture
internal
ifdef
iff
ifndef
if
image_map
image_pattern
importance
include
inside
inside_vector
interior
interpolate
intersection
intervals
int
inverse
ior
irid
irid_wavelength
isosurface

J

jitter
julia
julia_fractal
jpeg

K

L

lambda
lathe
leopard
light_group
light_source
linear_spline
linear_sweep
ln
load_file
local
location
log
looks_like
look_at
low_error_factor

M

macro
magnet
major_radius
mandel
map_type
marble
material_map
material
matrix
max_extent
max_gradient
max_intersections
max_iteration
max_sample
max
max_trace_level
max_trace
media_attenuation
media_interaction
media
merge
mesh_camera
mesh2
mesh
metallic
method
metric
maximum_reuse
minimum_reuse
min_extent
min
mm_per_unit
mod
mortar

N

natural_spline
nearest_count
noise_generator
normal_indices
normal_map
normal_vectors
no_bump_scale
no_image
no_radiosity
no_reflection
no_shadow
no
now
number_of_sides
number_of_tiles
number_of_waves

O

object
octaves
offset
off
omega
omnimax
once
onion
on
open
orientation
orient
orthographic
ovus

P

panoramic
parallel
parametric
pass_through
pattern
pavement
perspective
pgm
phase
phong_size
phong
photons
pigment_map
pigment_pattern
pigment
pi
planar
plane
png
point_at
polygon
poly
polynomial
poly_wave
pot
pow
ppm
precision
precompute
premultiplied
pretrace_start
pretrace_end
prism
prod
projected_through
pwr

Q

quadratic_spline
quadric
quartic
quaternion
quick_color
quick_colour
quilted

R

radial
radians
radiosity
radius
rainbow
ramp_wave
rand
range
ratio
read
reciprocal
recursion_limit
red
reflection_exponent
reflection
refraction
render
repeat
rgbft
rgbf
rgbt
rgb
right
ripples
rotate
roughness

S

samples
save_file
scale
scallop_wave
scattering
seed
select
sine_wave
sinh
sin
sint16be
sint16le
sint32be
sint32le
sint8
size
sky_sphere
sky
slice
slope_map
slope
smooth
smooth_triangle
solid
sor
spacing
specular
sphere_sweep
sphere
spherical
spiral1
spiral2
spline
split_union
spotlight
spotted
sqrt
sqr
square
srgb
srgbf
srgbft
srgbt
statistics
steps
strcmp
strength
strlen
strlwr
strupr
str
sturm
subsurface
substr
sum
superellipsoid
switch
sys

T

tanh
tan
target
texture_list
texture_map
texture
text
tga
thickness
threshold
tiff
tightness
tile2
tiles
tiling
normal
tolerance
toroidal
torus
trace
transform
translate
translucency
transmit
triangle
triangle_wave
triangular
true
ttf
turbulence
turb_depth
type
t

U

uint16be
uint16le
uint8
ultra_wide_angle
undef
union
up
use_alpha
use_color
use_colour
use_index
utf8
uv_indices
uv_mapping
uv_vectors
u_steps
u

V

val
variance
vaxis_rotate
vcross
vdot
version
vertex_vectors
vlength
vnormalize
vrotate
vstr
vturbulence
v_steps
v

W

warning
warp
water_level
waves
while
width
wood
wrinkles
write

X

x
xyz

Y

yes
y

Z

z