Reference:Finite Patch Primitives
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There are six totally thin, finite objects which have no well-defined inside. They are bicubic patch, disc, smooth triangle, triangle, polygon, mesh, and mesh2. They may be combined in CSG union, but cannot be used inside a clipped_by
statement.
Note: Patch objects may give unexpected results when used in differences and intersections.
These conditions apply:
- Solids may be differenced from bicubic patches with the expected results.
- Differencing a bicubic patch from a solid may give unexpected results.
- Especially if the inverse keyword is used!
- Intersecting a solid and a bicubic patch will give the expected results.
- The parts of the patch that intersect the solid object will be visible.
- Merging a solid and a bicubic patch will remove the parts of the bicubic patch that intersect the solid.
Because these types are finite POV-Ray can use automatic bounding on them to speed up rendering time. As with all shapes they can be translated, rotated and scaled.