Reference:Intersection
Jump to navigation
Jump to search
The intersection object creates a shape containing only those
areas where all components overlap. A point is part of an intersection if it is
inside both objects, A and B, as show in the figure
below.
|
The intersection of two objects. |
The syntax is:
INTERSECTION:
intersection {
SOLID_OBJECTS...
[OBJECT_MODIFIERS...]
}
The component objects must have well defined inside/outside properties. Patch objects are not allowed.
Note: If all components do not overlap, the intersection object disappears.
Here is an example that overlaps:
intersection {
box { <-1.5, -1, -1>, <0.5, 1, 1> }
cylinder { <0.5, 0, -1>, <0.5, 0, 1>, 1 }
}
