Reference:Merge
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The union
operation just glues objects together, it does not
remove the objects' surfaces inside the union
. Under most
circumstances this does not matter. However if a transparent
union
is used, those interior surfaces will be visible. The
merge
operations can be used to avoid this problem. It works just like
union
but it eliminates the inner surfaces like shown in the
figure below.
The syntax is:
MERGE: merge { SOLID_OBJECTS... [OBJECT_MODIFIERS...] }
The component objects must have well defined inside/outside properties. Patch objects are not allowed.
Note: In general merge
is slower rendering than union
when used with non transparent objects. A small test may be needed to determine what is the optimal solution regarding speed and visual result.