Reference:No Reflection Object Modifier
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Syntax:
OBJECT {
[OBJECT_ITEMS...]
no_reflection
}
This keyword is very similar in usage and function to the
no_shadow keyword, and control an object's visibility.
You can use any combination of no_reflection, no_image and no_shadow with your object.
When no_reflection is used, the object will not show up in
reflections. It will be seen by the camera (and through transparent/refractive objects)
and cast shadows, unless no_image and/or no_shadow
is used.