Reference:Waves Pattern
The waves
pattern was originally designed only to be used as
a normal pattern. It makes the surface look like waves on water. The
waves
pattern looks similar to the ripples
pattern except
the features are rounder and broader. The effect is to make waves that look
more like deep ocean waves. The waves radiate from 10 random locations inside
the unit cube area <0,0,0> to <1,1,1>. Scale the pattern to make
the centers closer or farther apart.
Usually the waves from any given center are about 1 unit apart. The
frequency
keyword changes the spacing between waves. The
phase
keyword can be used to move the waves outwards for realistic
animation.
The number of wave centers can be changed with the global parameter
global_settings { number_of_waves Count }
somewhere in the scene. This affects the entire scene. You cannot change the number of wave centers on individual patterns. See the section Number Of Waves for details.
When used as a normal pattern, this pattern uses a specialized normal
perturbation function. This means that the pattern cannot be used with
normal_map
, slope_map
or wave type modifiers in a normal
statement.
When used as a pigment pattern or texture pattern, the waves
pattern is similar to normal waves but is not identical as are most normals
when compared to pigments.