In the newsgroups, Clipka wrote: > Any effect that can be achieved by tweaking mm_per_unit can also be > achieved by tweaking the materials' translucency.
This is great piece of information. should'nt it be added to the documentation, right after "The translucency color, which can alternatively be a float, determines the strength of the subsurface light transport effect."
so that people don't break the physical accuracy of their whole scenes whenever tweaking to compensate isolated anomalies on a per object or per texture basis?
--Maurice 08:57, 25 August 2014 (UTC)
spotted a typo in the ambient section mentioning radiosity: "this is will greatly improve the end result"--Maurice 09:38, 11 October 2019 (UTC)