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- [[Category:Finite Patch Primitives]] {{#indexentry:bezier patch}}5 KB (888 words) - 19:05, 15 March 2012
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- ====Bicubic Patch Object==== Bicubic patches are useful surface representations because they allow an easy defin54 KB (8,887 words) - 10:13, 29 September 2020
- [[Category:Finite Patch Primitives]] {{#indexentry:bezier patch}}5 KB (888 words) - 19:05, 15 March 2012
- ...ch have no well-defined inside. They are [[Reference:Bicubic Patch|bicubic patch]], [[Reference:Disc|disc]], [[Reference:Smooth Triangle|smooth triangle]], <p class="Note"><strong>Note:</strong> Patch objects <em>may</em> give unexpected results when used in differences and i1 KB (209 words) - 13:11, 8 August 2012
- <code>[[Reference:Bicubic Patch|:bicubic_patch|bicubic_patch]]</code><br> <code>[[Reference:Bicubic Patch|:flatness|flatness]]</code><br>44 KB (6,152 words) - 11:29, 2 October 2018
- :::1.3.1.5 [[Documentation:Tutorial Section 3#Bicubic Patch Object|Bicubic Patch Object]] :::2.5.1.2 [[Reference:Finite Patch Primitives|Finite Patch Primitives]]89 KB (9,046 words) - 08:15, 17 June 2021
- *[http://www.geocities.co.jp/HeartLand-Gaien/4415/bc.html Bicubic Patch Modeller] :<p>A Bicubic patch modeler: English/Japan. Windows. Very basic. Output PovRay.</p>8 KB (1,266 words) - 17:38, 8 April 2011
- == About Bicubic Patches == ...r curve is a 1 dimensional line on three dimensional space, then a bicubic patch is a 2 dimensional sheet on a three dimensional plane.3 KB (387 words) - 10:04, 9 December 2007
- ::* [[Reference:Finite Patch Primitives|Finite Patch Primitives]] :::* [[Reference:Bicubic Patch|Bicubic Patch]]33 KB (3,799 words) - 08:11, 17 June 2021
- <li><strong>bicubic_patch:</strong> UV coordinates are based on the patch's parametric coordinates. They stretch with the control points. The default controlled for bicubic patches and standard triangle mesh.</p>5 KB (868 words) - 11:29, 25 July 2017
- ...techniques: Media, lens flare (available as 3rd party include file), glow patch, etc.</p> <p>In the unofficial POV-Ray patch called MegaPov there is a feature which allows calculating blurred reflecti63 KB (10,871 words) - 12:16, 3 January 2012
- ::* [[Documentation:Tutorial Section 3#Bicubic Patch Object|Bicubic Patch Object]]22 KB (2,482 words) - 09:59, 26 June 2017
- ...<li><!--<linkto "bezier">bezier patches</linkto>--->[[Reference:Bicubic Patch|bezier patches]]</li> ...Modifiers#The interpolate Option|interpolate]]</code> option now supports bicubic interpolation.</li>38 KB (5,895 words) - 20:53, 2 July 2021