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- {{#indexentry:box, keyword}} {{#indexentry:keyword, box}}1 KB (164 words) - 19:05, 15 March 2012
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- box { box {36 KB (5,495 words) - 14:23, 16 December 2016
- ...ling both min_extent() and max_extent() to get the corners of the bounding box of an object. It returns these values through the Min and Max parameters.</ <li><code>Point</code> = The point to which to align the bounding box of the object. </li>21 KB (3,511 words) - 19:08, 15 March 2012
- ...pe in any of the declared names available in the include file. "Out of the box", Povray ships with a lot of include files. ==[http://wiki.povray.org/content/Reference:Box Box]==42 KB (6,180 words) - 17:11, 5 August 2020
- ====Box Object==== {{#indexentry:box, tutorial}}31 KB (5,079 words) - 14:03, 16 December 2016
- ...r, which is a requirement for the isosurface object, is represented by the box object and the <code>contained_by</code> keyword in the isosurface definiti contained_by { box { -2, 2 } }40 KB (6,285 words) - 14:20, 16 December 2016
- { box { <-11, -7, -11>, <16, 7, 10.5> } box { <-10, -6, -10>, <15, 6, 10> }59 KB (8,732 words) - 14:31, 9 June 2021
- ...ection 2#Understanding File Types|Understanding File Types]]), the Section box shows the first section label. Clicking on the down arrow brings up a menu In the 'Source file' box, you can select a POV file by typing in the filename. You can also41 KB (6,723 words) - 12:51, 16 December 2016
- ...lective caustics from the brass box (some light reflects and hits the blue box, other light bounces through the nearest lens and is focused in the lower l bounding box, which means that some photons will miss the target object.</li>27 KB (4,555 words) - 18:30, 16 December 2016
- as a box). Ray-object intersections are first tested for this bounding box, and it is tested for the objects inside the box only if it hits the box. This22 KB (3,786 words) - 15:57, 23 June 2009
- ...g box, and it is tested for the objects inside the box only if it hits the box. This speeds rendering considerably since the tests are performed only in t <p>Since it's rather easy to automatically calculate a proper bounding box for a given object, POV-Ray does this and thus you don't have to do it by y23 KB (3,978 words) - 02:27, 11 April 2021
- ...f the green box: Part of the green box appears from behind the blurred red box!</p> box { -1,1 pigment { rgb <1,.75,.5> } rotate y*30 }26 KB (4,552 words) - 01:24, 28 April 2010
- ...)</code> functions (new in POV-Ray 3.5) to get the corners of the bounding box of any object. While this is sometimes not the actual size of the object, f { box { <-1,0,-1>,<1,-2,1> texture { Texture1 } }63 KB (10,871 words) - 12:16, 3 January 2012
- {{#indexentry:box, keyword}} {{#indexentry:keyword, box}}1 KB (164 words) - 19:05, 15 March 2012
- { box { <-1,0,-1>,<1,-2,1> texture { Texture1 } } box { <-2,0,-2>,<2,-1,2> texture { Texture2 } }27 KB (4,754 words) - 15:50, 17 October 2009
- box { box {17 KB (2,782 words) - 14:28, 9 June 2021
- <p><code>VRand(Stream)</code>: Returns random vectors in a box from < 0, 0, 0> to < 1, 1, 1></p> ...vector in a box, but this version lets you specify the two corners of the box.</p>8 KB (1,231 words) - 19:08, 15 March 2012
- box{ -1, 1 pigment{ Blue } } box{ -1, 1 }4 KB (578 words) - 21:41, 19 July 2009
- ...pped into a single downloadable archive. Useful for any POV-Ray users tool box. Also available from http://www.reocities.com./evilsnack/macs.htm</p> ...1/http://members.tripod.com/~klatte/pov/povfiles.html Julius Klatte's Mesh Box Macro]8 KB (1,242 words) - 12:13, 22 October 2013
- larger box.</p> box { -1, 1 pigment { Red } }25 KB (4,020 words) - 23:32, 30 September 2017
- box{0,1} // Same as box{<0,0,0>,<1,1,1>} minimum and maximum coordinates of a <em>declared</em> object's bounding box (Corner119 KB (3,013 words) - 14:20, 9 June 2021