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  • {{#indexentry:dents, keyword}} {{#indexentry:dents, pattern}}
    1 KB (187 words) - 08:59, 1 March 2014

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  • ...n section [[Reference:Pattern|Pattern]] can be used as a pigment or normal pattern.</p> ...be a [[Documentation:Tutorial Section 3.3#Using Pigment and Patterns|color pattern]], a [[Documentation:Tutorial Section 3.3#Using Color List Pigments|color l
    67 KB (10,475 words) - 15:22, 9 June 2021
  • ...3.5.1.3 [[Documentation:Tutorial Section 3.3#Using Pattern Modifiers|Using Pattern Modifiers]] ::::2.2.8.2.1 [[Reference:Tracing Options#Render Pattern|Render Pattern]]
    89 KB (9,046 words) - 08:15, 17 June 2021
  • :::* [[Reference:Tracing Options#Render Pattern|Render Pattern]] :* [[Reference:Pattern|Pattern]]
    33 KB (3,799 words) - 08:11, 17 June 2021
  • <code>[[Reference:Agate Pattern|:agate|agate]]</code><br> <code>[[Reference:Agate Pattern|:agate_turb|agate_turb]]</code><br>
    44 KB (6,152 words) - 11:29, 2 October 2018
  • {{#indexentry:pattern modifiers}} <p>Pattern modifiers are statements or parameters which modify how a pattern
    13 KB (2,138 words) - 14:36, 9 June 2021
  • <ul><li><!--<linkto "Agate">Agate</linkto>--->[[Reference:Agate Pattern|Agate]]</li> <li><!--<linkto "Bozo">Bozo</linkto>--->[[Reference:Bozo Pattern|Bozo]]</li>
    38 KB (5,895 words) - 20:53, 2 July 2021
  • {{#indexentry:dents, keyword}} {{#indexentry:dents, pattern}}
    1 KB (187 words) - 08:59, 1 March 2014
  • <code>[[Reference:Agate Pattern|agate]]</code><br> <code>[[Reference:Boxed Pattern|boxed]]</code><br>
    2 KB (215 words) - 14:52, 9 June 2021
  • we render this example, we see a pattern which fades back and forth between as easily have blended from wood to granite, or any other pattern we like. We
    36 KB (5,495 words) - 14:23, 16 December 2016
  • ...apply single normal pattern to an entire surface but you may also create a pattern or blend of normals using a <code>normal_map</code>. The syntax for a <code [0.3 dents]
    3 KB (473 words) - 08:48, 30 June 2017
  • ...further shape the contours. It is best illustrated with a gradient normal pattern. For example:</p> <p>Gives a ramp wave pattern that looks like small linear ramps that climb from the points at x=0 to x=1
    7 KB (1,157 words) - 08:49, 30 June 2017
  • <p class="Note"><strong>Note:</strong> Attaching a normal pattern does not really modify the surface. It only affects the way light reflects pattern. The default value if none is specified is 0.5.</p>
    5 KB (895 words) - 20:33, 2 July 2021
  • pattern</em>. Patterns are used in pigments, normals and texture maps as well each pattern has a unique value. Patterns do not wrap around a surface like
    4 KB (606 words) - 19:27, 23 July 2012
  • [[Keyword:dents|dents]]<br> [[Keyword:pattern|pattern]]<br>
    16 KB (2,335 words) - 16:36, 11 March 2012
  • pattern of colors inherent in the material. Normal is a method of simulating various patterns of bumps, dents, ripples or waves by modifying the surface
    6 KB (816 words) - 17:50, 10 February 2020
  • ...al|normal]], we describe a method of simulating various patterns of bumps, dents, ripples
    4 KB (575 words) - 20:48, 2 July 2021