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- {{#indexentry:Macros}} <p>POV-Ray v3.1 introduced user defined macros with parameters. This feature,17 KB (2,782 words) - 14:28, 9 June 2021
- Loops and Macros are usually created to do one set of code many times. The beauty of the loo == Macros ==3 KB (508 words) - 20:08, 10 June 2008
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- {{#indexentry:Macros}} <p>POV-Ray v3.1 introduced user defined macros with parameters. This feature,17 KB (2,782 words) - 14:28, 9 June 2021
- ::::2.3.1.8.2 [[Reference:Function#Functions and Macros|Functions and Macros]] ::::2.3.1.11.1 [[Reference:Spline#Splines and Macros|Splines and Macros]]89 KB (9,046 words) - 08:15, 17 June 2021
- :::* [[Reference:Function#Functions and Macros|Functions and Macros]] :::* [[Reference:Spline#Splines and Macros|Splines and Macros]]33 KB (3,799 words) - 08:11, 17 June 2021
- <p>These files contain predefined shapes and shape-generation macros.</p> <p><em>shapes.inc</em> includes <em>shapes_old.inc</em> and contains many macros for working21 KB (3,511 words) - 19:08, 15 March 2012
- :<p>Blob Man is a set of macros that generate a humanoid figure from Blobs, the Head, Arms, Legs, Hands, Fe :<p>Several include files having to do with astronomy, including a set of macros for plotting orbits and solving the three-body problem.</p>8 KB (1,242 words) - 12:13, 22 October 2013
- ...t functions are quite different to [[Reference:User Defined Macros|:#macro|macros]], which are evaluated at parse time but do not otherwise affect rendering. ==Functions and Macros==12 KB (1,866 words) - 09:35, 28 February 2018
- <p>This file contains many general math functions and macros.</p> ====Float functions and macros====14 KB (2,398 words) - 10:48, 26 July 2017
- <p>A macro works like a substitution command (similar to the #define macros macros kick in when you start using macro parameters. For example:</p>34 KB (5,423 words) - 12:00, 1 July 2012
- ==Splines and Macros== {{#indexentry:Splines, vs. macros}}4 KB (667 words) - 06:34, 11 May 2025
- <p>This include contains macros for manipulating and generating text strings.</p> ...Len, Padding)</code> and <code>CRGBFTStr(C, MinLen, Padding)</code>: These macros convert a color to a string. The format of the output string is "rgb &3 KB (542 words) - 19:08, 15 March 2012
- Loops and Macros are usually created to do one set of code many times. The beauty of the loo == Macros ==3 KB (508 words) - 20:08, 10 June 2008
- manipulation macros.</p> ==Color macros==5 KB (802 words) - 15:07, 9 June 2021
- <code>[[Reference:User Defined Macros#The macro Directive|:#macro|#macro]]</code> directive. See the section ...er Defined Macros</linkto>--->[[Reference:User Defined Macros|User Defined Macros]] for more details.</p>14 KB (2,163 words) - 18:19, 10 February 2020
- ...ding wood, glass, and metal textures, and a few texture/pattern generation macros.</p> ==Texture and pattern macros==11 KB (1,938 words) - 19:09, 15 March 2012
- ...ssion in a vector declaration. If omitted, it generates a warning and some macros may not work properly.</p> ...er Defined Macros</linkto>--->[[Reference:User Defined Macros|User Defined Macros]] for more details.</p>19 KB (3,013 words) - 14:20, 9 June 2021
- <p>This file contains macros for manipulating arrays.</p> and <code>Sort_Partial_Array()</code> macros. The given macro works for 1D arrays of floats, but3 KB (578 words) - 19:05, 15 March 2012
- ...is introduced in POV-Ray v3.1. If omitted, it generates a warning and some macros may not work properly. Semicolons after other declarations are optional.</p <p>Identifiers declared within <code>[[Reference:User Defined Macros#The macro Directive|:#macro|#macro]]</code> ...17 KB (2,659 words) - 20:47, 2 July 2021
- ==Glass interior macros== ...I_Glass_Exp(Distance)</code> and <code>I_Glass_Sqr(Distance)</code>: These macros return an interior with either exponential or fade_power 2 falloff, and a f5 KB (750 words) - 15:01, 9 June 2021
- ...ode>macro</code> directive has been extended. See [[Reference:User Defined Macros#Optional Parameters|Optional Parameters]] for details</li> ...d macro</em> mechanism has been implemented. See: [[Reference:User Defined Macros#Macro Caching|Macro Caching]] for more information</li>38 KB (5,895 words) - 20:53, 2 July 2021
- .....' macros in your scene. After calling these setup macros you can use the macros Screen_Object and Screen_Plane.</p>3 KB (621 words) - 19:08, 15 March 2012