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- [[Category:Object Modifiers]] {{#indexentry:no reflection}}708 bytes (111 words) - 19:07, 15 March 2012
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- [[Category:Object Modifiers]] metallic [Amount] | reflection COLOR |36 KB (5,741 words) - 20:55, 2 July 2021
- ....1.4 [[Documentation:Tutorial Section 2#Describing an Object|Describing an Object]] ...tation:Tutorial Section 2#Adding Texture to an Object|Adding Texture to an Object]]89 KB (9,046 words) - 08:15, 17 June 2021
- ::::* [[Reference:Camera#Mesh Object|Mesh Object]] ::::* [[Reference:Camera#The Smooth Modifier|The Smooth Modifier]]33 KB (3,799 words) - 08:11, 17 June 2021
- ...e> block which allows to easily attach an object to the light source. This object implicitly doesn't cast any shadows. You can make something like this:</p> ...both things, the <code>light_source</code> and the <code>looks_like</code> object, at the origin, and then translate them to their right place, also the <cod63 KB (10,871 words) - 12:16, 3 January 2012
- ====Superquadric Ellipsoid Object==== <p>Sometimes we want to make an object that does not have perfectly sharp67 KB (10,475 words) - 15:22, 9 June 2021
- =====Using Reflection, Metallic and Metallic===== {{#indexentry:Reflection, using}}36 KB (5,495 words) - 14:23, 16 December 2016
- <code>[[Reference:Bounded By Object Modifier|:bounded_by|bounded_by]]</code><br> <code>[[Reference:Clipped By Object Modifier|:clipped_by|clipped_by]]</code><br>44 KB (6,152 words) - 11:29, 2 October 2018
- ...etc. all accessible in neighboring tabs contextually depending on selected object (geometry, camera, light...) || <center>no</center>42 KB (6,180 words) - 17:11, 5 August 2020
- ====Multiple medias inside the same object==== <p>One solution for this is to use both types of medias inside the same object.59 KB (8,732 words) - 14:31, 9 June 2021
- on the reflective properties of an object. Ray-tracing can exploit this by Suppose we wanted a very bumpy surface on the object. It would be very33 KB (5,190 words) - 17:41, 10 February 2020
- <li>If no camera is specified the default camera is used.</li> <li>If no projection type is given the perspective camera will be used (pinhole camer50 KB (8,005 words) - 20:51, 2 July 2021
- ...h as a [[Reference:Sphere|sphere]] or a [[Reference:Box|box]] to a complex object using <em>Constructive Solid Geometry</em> or [[Reference:Constructive Soli ...bject Modifier|double_illuminate]]</code>, <code>[[Reference:Hollow Object Modifier|hollow]]</code>, <code>[[Reference:Photons|photons]]</code> and <code>[[Ref4 KB (483 words) - 20:43, 27 March 2020
- [[Category:Object Modifiers]] {{#indexentry:no reflection}}708 bytes (111 words) - 19:07, 15 March 2012