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  • {{#indexentry:prism, keyword}} {{#indexentry:keyword, prism}}
    9 KB (1,445 words) - 14:39, 1 October 2017

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  • {{#indexentry:prism, keyword}} {{#indexentry:keyword, prism}}
    9 KB (1,445 words) - 14:39, 1 October 2017
  • ...t of splines is a handy and necessary one, which will be seen again in the prism and polygon objects. It's easy to see, that with a little tinkering, how qu ====Prism Object====
    54 KB (8,887 words) - 10:13, 29 September 2020
  • <code>[[Reference:Prism|:conic_sweep|conic_sweep]]</code><br> <code>[[Reference:Prism|:linear_sweep|linear_sweep]]</code><br>
    44 KB (6,152 words) - 11:29, 2 October 2018
  • :::1.3.1.3 [[Documentation:Tutorial Section 3#Prism Object|Prism Object]] ::::2.5.1.1.12 [[Reference:Prism|Prism]]
    89 KB (9,046 words) - 08:15, 17 June 2021
  • ==[http://wiki.povray.org/content/Reference:Prism Prism]==
    42 KB (6,180 words) - 17:11, 5 August 2020
  • ::* [[Documentation:Tutorial Section 3#Prism Object|Prism Object]]
    22 KB (2,482 words) - 09:59, 26 June 2017
  • <dd>Wrote sor, lathe, prism, media and many other features<!--</dd>---> <dd>Blob, lathe and prism tutorial tutorials for the POV-Ray User Guide<!--</dd>--->
    52 KB (8,130 words) - 15:31, 9 June 2021
  • ...erence:Ovus|ovus]], [[Reference:Parametric|parametric]], [[Reference:Prism|prism]], [[Reference:Sphere|sphere]], [[Reference:Sphere Sweep|sphere_sweep]], [[
    886 bytes (110 words) - 13:11, 8 August 2012
  • [[Keyword:prism|prism]]<br>
    16 KB (2,335 words) - 16:36, 11 March 2012
  • :::* [[Reference:Prism|Prism]]
    33 KB (3,799 words) - 08:11, 17 June 2021
  • <dd> The POV-Ray logo as a prism<!--</dd>---> <dd>The POV-Ray logo as a beveled prism<!--</dd>--->
    393 bytes (73 words) - 19:07, 15 March 2012
  • LATHE | LEMON | OVUS | PARAMETRIC | PRISM | SPHERE | SPHERE_SWEEP | SUPERELLIPSOID |
    4 KB (575 words) - 20:48, 2 July 2021
  • <li>prism (only with cubic splines)</li>
    1 KB (223 words) - 15:28, 15 July 2017
  • ...raytracer. You can draw and edit 2D cubic_spline curves used in LATHE and PRISM primitives then obtain a 3D shaded preview (via OpenGL library) of the corr
    1 KB (167 words) - 12:15, 11 December 2011
  • <p>The splines that are used by the lathe and prism objects are a little bit difficult to understand. The basic concept of spli
    8 KB (1,216 words) - 14:31, 1 October 2017
  • <li><!--<linkto "prism">prisms</linkto>--->[[Reference:Prism|prisms]]</li>
    38 KB (5,895 words) - 20:53, 2 July 2021