Difference between revisions of "User:Le Forgeron/UVMeshable"

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* <code>nurbs</code> (see [[User:Le_Forgeron/nurbs]])
 
* <code>nurbs</code> (see [[User:Le_Forgeron/nurbs]])
 
* <code>rational_bezier_patch</code> (see [[User:Le_Forgeron/rational_bezier_patch]])
 
* <code>rational_bezier_patch</code> (see [[User:Le_Forgeron/rational_bezier_patch]])
* <code>sphere</code> as a proof of concept
+
* <code>sphere</code> as a proof of concept to extend existing objects
  
 
=== Access to data of UVMeshable objects ===
 
=== Access to data of UVMeshable objects ===

Revision as of 08:33, 4 July 2018

UVMeshable

A bit of programming

UVMeshable objects are shapes that provides the UVMeshable interface:

class UVMeshable
{
public:
  virtual void evalVertex( VECTOR r, const DBL u, const DBL v )const;
  virtual void evalNormal( VECTOR r, const DBL u, const DBL v )const;
  virtual void minUV( UV_VECT r )const;
  virtual void maxUV( UV_VECT r )const;
};

Which shapes are UVMeshable

So far the following shapes are UVMeshable:

Access to data of UVMeshable objects

  • Returns the minimal uv-coordinates uv_min( UVMeshableObject )
  • Returns the maximal uv-coordinates uv_max( UVMeshableObject )
  • Returns the vertex vector that corresponds to the given uv-coordinates uv_vertex( UVMeshableObject, Ucoordinate, Vcoordinate )
  • Returns the normal vector that corresponds to the given uv-coordinates uv_normal( UVMeshableObject, Ucoordinate, Vcoordinate )

Turning UVMeshable into mesh

#include "NurbsMesh.inc"
#declare UResolution = 92;
#declare VResolution = 92;
mesh {
     UVMeshable( UVMeshableObject, UResolution, VResolution )
     }