Difference between revisions of "Reference:Hexagon Pattern"
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Latest revision as of 19:06, 15 March 2012
The hexagon
pattern is a block pattern that generates a
repeating pattern of hexagons in the x-z-plane. In this instance imagine tall
rods that are hexagonal in shape and are parallel to the y-axis and grouped
in bundles like shown in the example image. Three separate colors should be
specified as follows:
pigment { hexagon [COLOR_1 [, COLOR_2 [, COLOR_3]]] [PATTERN_MODIFIERS...] }
The three colors will repeat the hexagonal pattern with hexagon COLOR_1 centered at the origin, COLOR_2 in the +z-direction and COLOR_3 to either side. Each side of the hexagon is one unit long. The hexagonal rods of color extend infinitely in the +y- and -y-directions. If no colors are specified then default blue, green and red colors are used.
You may also use pigment statements in place of the colors. For example:
pigment { hexagon pigment { Jade }, pigment { White_Marble }, pigment { Black_Marble } }
This example uses normals:
normal { hexagon 0.5 }
The float value is an optional bump size. You may also use full normal statements. For example:
normal { hexagon normal { gradient x scale .2 }, normal { gradient y scale .2 }, normal { bumps scale .2 } }
When used with textures, the syntax is...
texture { hexagon texture { T_Gold_3A }, texture { T_Wood_3A }, texture { Stone12 } }
The hexagon
pattern has a default color_map built in that results
in red, blue and green tiles.
This is a block pattern which cannot use wave types,
color_map
, or slope_map
modifiers.