Difference between revisions of "User:Wfpokorny/DensityFile/BlackHoleFlower"
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(Initial black_hole, df3 based, iso flower example.) |
m (Changed 3.7.1 reference to 3.8.) |
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| (One intermediate revision by the same user not shown) | |||
| Line 1: | Line 1: | ||
| − | [[Image:Df3_BlackHoleFlower.png|center|frame|Density_file as isosurface flower via black_hole warps and | + | [[Image:Df3_BlackHoleFlower.png|center|frame|Density_file as isosurface flower via black_hole warps and interpolation 3.]] |
| − | <p> | + | <p>Interpolation 3 for some bumps/veins. The full scene description file:</p> |
<pre> | <pre> | ||
| − | #version 3. | + | #version 3.8; |
global_settings { | global_settings { | ||
assumed_gamma 1 | assumed_gamma 1 | ||
| Line 67: | Line 67: | ||
#declare CtrVec = <0.5,0.5,0.5>; | #declare CtrVec = <0.5,0.5,0.5>; | ||
#macro PetalWarps () | #macro PetalWarps () | ||
| − | warp { black_hole CtrVec,0. | + | warp { black_hole CtrVec,0.50 falloff 2.0 strength 2.0 } |
| − | warp { black_hole CtrVec,0. | + | warp { black_hole CtrVec,0.40 falloff 2.0 strength 2.0 } |
| − | warp { black_hole CtrVec,0. | + | warp { black_hole CtrVec,0.30 falloff 2.0 strength 1.7 } |
| − | warp { black_hole CtrVec,0. | + | warp { black_hole CtrVec,0.25 falloff 2.0 strength 1.5 inverse } |
warp { turbulence 0.015 octaves 6 omega 0.3 lambda 6 } | warp { turbulence 0.015 octaves 6 omega 0.3 lambda 6 } | ||
#end | #end | ||
| Line 104: | Line 104: | ||
} | } | ||
#declare Fnct00 = function (x,y,z) { max(Fnct00a(x,y,z),Fnct00b(x,y,z),Fnct00c(x,y,z)) } | #declare Fnct00 = function (x,y,z) { max(Fnct00a(x,y,z),Fnct00b(x,y,z),Fnct00c(x,y,z)) } | ||
| − | #declare Fnct01 | + | #declare Fnct01 = function (x,y,z) { 0.025-Fnct00(x,y,z) } |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | } | ||
#declare Iso00 = isosurface { | #declare Iso00 = isosurface { | ||
| − | function { | + | function { Fnct01(x,y,z) } |
contained_by { box { <0,0.3,0>,<1,0.7,1> } } | contained_by { box { <0,0.3,0>,<1,0.7,1> } } | ||
threshold 0 | threshold 0 | ||
| Line 124: | Line 117: | ||
texture { | texture { | ||
pigment { | pigment { | ||
| − | + | spherical | |
| + | scale 0.5 | ||
| + | translate 0.5 | ||
| + | PetalTurbWarps() | ||
color_map { | color_map { | ||
[ 0.00 srgb <1,0.4784,0.3804> ] | [ 0.00 srgb <1,0.4784,0.3804> ] | ||
Latest revision as of 18:44, 4 January 2018
Interpolation 3 for some bumps/veins. The full scene description file:
#version 3.8;
global_settings {
assumed_gamma 1
ambient_light srgb <1,1,1>
noise_generator 3
}
//------ First create the df3 with 5 deep, 0.0, side padding.
#include "arrays.inc"
#declare maxZ=30;
#declare maxY=30;
#declare maxX=30;
#declare Ary=array[maxX][maxY][maxZ]
#declare midX=int(maxX/2);
#declare midY=int(maxY/2);
#declare midZ=int(maxZ/2);
#declare padMaxX=maxX-6; // Start padded at 5 end padMaxX
#declare padMaxY=maxY-6;
#declare padMaxZ=maxZ-6;
//-- First initialize all voxels to 0.0
#for (Z,0,maxZ-1)
#for (Y,0,maxY-1)
#for (X,0,maxX-1)
#declare Ary[X][Y][Z]=0.0;
#end
#end
#end
//-- Create box at mid y
#for (Z,5,padMaxZ)
#for (X,5,padMaxX)
#declare Ary[X][midY][Z]=0.55;
#end
#end
#declare Df3FileName="BlackHoleFlower.df3";
ARRAYS_WriteDF3(Ary,Df3FileName,8)
//---
#declare Color_2 = srgbft <0.65,0.65,0.65,0,0>;
#declare Color_3 = srgbft <0.8,0.8,0.8,0,0>;
#declare ColorMap_CloudyGraySky2 = color_map {
[ 0 Color_2 ]
[ 1 Color_3 ]
}
#declare Pigment_CloudyGraySky2 = pigment {
bozo sine_wave frequency 3.33 turbulence 1.0
color_map { ColorMap_CloudyGraySky2 }
}
#declare Sky_Sphere00 = sky_sphere {
pigment { Pigment_CloudyGraySky2 }
emission rgb <1,1,1>
}
#declare Camera00 = camera {
perspective
location <2.1,2.1,-2.101>
sky <0,1,0>
angle 35
right x*(image_width/image_height)
look_at <0,0,0>
}
#declare White = srgbft <1,1,1,0,0>;
#declare Light00 = light_source { <150,250,-250>, White }
#declare CtrVec = <0.5,0.5,0.5>;
#macro PetalWarps ()
warp { black_hole CtrVec,0.50 falloff 2.0 strength 2.0 }
warp { black_hole CtrVec,0.40 falloff 2.0 strength 2.0 }
warp { black_hole CtrVec,0.30 falloff 2.0 strength 1.7 }
warp { black_hole CtrVec,0.25 falloff 2.0 strength 1.5 inverse }
warp { turbulence 0.015 octaves 6 omega 0.3 lambda 6 }
#end
#macro PetalTurbWarps ()
warp { turbulence <0.02,0.05,0.02> }
#end
#declare Fnct00a = function {
pattern { density_file df3 "BlackHoleFlower.df3" interpolate 3
PetalWarps()
PetalTurbWarps()
}
}
#declare Fnct00b = function {
pattern { density_file df3 "BlackHoleFlower.df3" interpolate 3
PetalWarps()
PetalTurbWarps()
translate -0.5
rotate y*30
translate 0.5
translate <0,-0.01,0>
}
}
#declare Fnct00c = function {
pattern { density_file df3 "BlackHoleFlower.df3" interpolate 3
PetalWarps()
PetalTurbWarps()
translate -0.5
rotate y*60
translate 0.5
translate <0,-0.02,0>
}
}
#declare Fnct00 = function (x,y,z) { max(Fnct00a(x,y,z),Fnct00b(x,y,z),Fnct00c(x,y,z)) }
#declare Fnct01 = function (x,y,z) { 0.025-Fnct00(x,y,z) }
#declare Iso00 = isosurface {
function { Fnct01(x,y,z) }
contained_by { box { <0,0.3,0>,<1,0.7,1> } }
threshold 0
accuracy 0.0005
max_gradient 6
all_intersections
}
#declare Object00 = object {
Iso00
texture {
pigment {
spherical
scale 0.5
translate 0.5
PetalTurbWarps()
color_map {
[ 0.00 srgb <1,0.4784,0.3804> ]
[ 0.37 srgb <0.9333,0.8667,0.7647> ]
[ 0.70 srgb <0.9882,0.9608,0.8078> ]
[ 0.77 srgb <0.8098,0.69412,0.08235> ]
[ 0.79 srgb <0.1098,0.09412,0.08235> ]
[ 1.00 srgb <0.7216,0.3059,0.1569>*0.8 ]
}
}
finish { ambient <0.03,0.02,0.0> diffuse 0.8,0.4 }
}
translate -CtrVec
scale 2
}
//---
sky_sphere { Sky_Sphere00 }
camera { Camera00 }
light_source { Light00 }
object { Object00 rotate <-22,0,-11> }
