Difference between revisions of "User:Wfpokorny/DensityFile/BlackHoleFlower"
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(Updated to use spherical pattern instead of dropped interpolation 6 of density_file pattern.) |
m (Changed 3.7.1 reference to 3.8.) |
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Line 4: | Line 4: | ||
<pre> | <pre> | ||
− | #version 3. | + | #version 3.8; |
global_settings { | global_settings { | ||
assumed_gamma 1 | assumed_gamma 1 |
Latest revision as of 18:44, 4 January 2018
Interpolation 3 for some bumps/veins. The full scene description file:
#version 3.8; global_settings { assumed_gamma 1 ambient_light srgb <1,1,1> noise_generator 3 } //------ First create the df3 with 5 deep, 0.0, side padding. #include "arrays.inc" #declare maxZ=30; #declare maxY=30; #declare maxX=30; #declare Ary=array[maxX][maxY][maxZ] #declare midX=int(maxX/2); #declare midY=int(maxY/2); #declare midZ=int(maxZ/2); #declare padMaxX=maxX-6; // Start padded at 5 end padMaxX #declare padMaxY=maxY-6; #declare padMaxZ=maxZ-6; //-- First initialize all voxels to 0.0 #for (Z,0,maxZ-1) #for (Y,0,maxY-1) #for (X,0,maxX-1) #declare Ary[X][Y][Z]=0.0; #end #end #end //-- Create box at mid y #for (Z,5,padMaxZ) #for (X,5,padMaxX) #declare Ary[X][midY][Z]=0.55; #end #end #declare Df3FileName="BlackHoleFlower.df3"; ARRAYS_WriteDF3(Ary,Df3FileName,8) //--- #declare Color_2 = srgbft <0.65,0.65,0.65,0,0>; #declare Color_3 = srgbft <0.8,0.8,0.8,0,0>; #declare ColorMap_CloudyGraySky2 = color_map { [ 0 Color_2 ] [ 1 Color_3 ] } #declare Pigment_CloudyGraySky2 = pigment { bozo sine_wave frequency 3.33 turbulence 1.0 color_map { ColorMap_CloudyGraySky2 } } #declare Sky_Sphere00 = sky_sphere { pigment { Pigment_CloudyGraySky2 } emission rgb <1,1,1> } #declare Camera00 = camera { perspective location <2.1,2.1,-2.101> sky <0,1,0> angle 35 right x*(image_width/image_height) look_at <0,0,0> } #declare White = srgbft <1,1,1,0,0>; #declare Light00 = light_source { <150,250,-250>, White } #declare CtrVec = <0.5,0.5,0.5>; #macro PetalWarps () warp { black_hole CtrVec,0.50 falloff 2.0 strength 2.0 } warp { black_hole CtrVec,0.40 falloff 2.0 strength 2.0 } warp { black_hole CtrVec,0.30 falloff 2.0 strength 1.7 } warp { black_hole CtrVec,0.25 falloff 2.0 strength 1.5 inverse } warp { turbulence 0.015 octaves 6 omega 0.3 lambda 6 } #end #macro PetalTurbWarps () warp { turbulence <0.02,0.05,0.02> } #end #declare Fnct00a = function { pattern { density_file df3 "BlackHoleFlower.df3" interpolate 3 PetalWarps() PetalTurbWarps() } } #declare Fnct00b = function { pattern { density_file df3 "BlackHoleFlower.df3" interpolate 3 PetalWarps() PetalTurbWarps() translate -0.5 rotate y*30 translate 0.5 translate <0,-0.01,0> } } #declare Fnct00c = function { pattern { density_file df3 "BlackHoleFlower.df3" interpolate 3 PetalWarps() PetalTurbWarps() translate -0.5 rotate y*60 translate 0.5 translate <0,-0.02,0> } } #declare Fnct00 = function (x,y,z) { max(Fnct00a(x,y,z),Fnct00b(x,y,z),Fnct00c(x,y,z)) } #declare Fnct01 = function (x,y,z) { 0.025-Fnct00(x,y,z) } #declare Iso00 = isosurface { function { Fnct01(x,y,z) } contained_by { box { <0,0.3,0>,<1,0.7,1> } } threshold 0 accuracy 0.0005 max_gradient 6 all_intersections } #declare Object00 = object { Iso00 texture { pigment { spherical scale 0.5 translate 0.5 PetalTurbWarps() color_map { [ 0.00 srgb <1,0.4784,0.3804> ] [ 0.37 srgb <0.9333,0.8667,0.7647> ] [ 0.70 srgb <0.9882,0.9608,0.8078> ] [ 0.77 srgb <0.8098,0.69412,0.08235> ] [ 0.79 srgb <0.1098,0.09412,0.08235> ] [ 1.00 srgb <0.7216,0.3059,0.1569>*0.8 ] } } finish { ambient <0.03,0.02,0.0> diffuse 0.8,0.4 } } translate -CtrVec scale 2 } //--- sky_sphere { Sky_Sphere00 } camera { Camera00 } light_source { Light00 } object { Object00 rotate <-22,0,-11> }